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Animation Action Properties
Sleys edited this page Jul 31, 2026
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1 revision
Action Animation Properties define general behaviors that control how an Action Animation interacts with movement, gravity, camera synchronization, and coordinate handling.
These properties are available for every animation that inherits from Action Animation, including attack animations.
Unlike Attack Phase Properties, these settings affect the animation as a whole.
| Field | Type | Description |
|---|---|---|
stop_movements |
Boolean | Stops entity movement while the animation is playing. |
remove_delta_move |
Boolean | Clears the entity's current velocity when the animation starts. |
move_vertically |
Boolean | Allows animation movement to include vertical displacement. |
move_during_link |
Boolean | Allows movement while the animation is being linked. |
move_speed_based_distance |
Boolean | Scales animation movement according to the entity's movement speed. |
cancellable_movement |
Boolean | Allows movement input to interrupt the animation movement. |
is_death |
Boolean | Marks the animation as a death animation. |
reset_combo_attack_counter |
Boolean | Resets the player's combo attack counter. |
sync_camera |
Boolean | Synchronizes the camera with the animation. |
no_gravity_time |
Vec2 | Disables gravity between the specified animation times. |
animation_coords |
Object | Defines custom coordinate providers for the animation. |
💡
animation_coordsis documented separately in Animation Coord Provider.
- Every property is optional.
- Only the specified values override the default animation behavior.
- Coordinate providers are explained in the Animation Coord Provider page.
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