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Animation Action Properties

Sleys edited this page Jul 31, 2026 · 1 revision

Action Animation Properties define general behaviors that control how an Action Animation interacts with movement, gravity, camera synchronization, and coordinate handling.

These properties are available for every animation that inherits from Action Animation, including attack animations.

Unlike Attack Phase Properties, these settings affect the animation as a whole.


📋 Available Properties

Field Type Description
stop_movements Boolean Stops entity movement while the animation is playing.
remove_delta_move Boolean Clears the entity's current velocity when the animation starts.
move_vertically Boolean Allows animation movement to include vertical displacement.
move_during_link Boolean Allows movement while the animation is being linked.
move_speed_based_distance Boolean Scales animation movement according to the entity's movement speed.
cancellable_movement Boolean Allows movement input to interrupt the animation movement.
is_death Boolean Marks the animation as a death animation.
reset_combo_attack_counter Boolean Resets the player's combo attack counter.
sync_camera Boolean Synchronizes the camera with the animation.
no_gravity_time Vec2 Disables gravity between the specified animation times.
animation_coords Object Defines custom coordinate providers for the animation.

💡 animation_coords is documented separately in Animation Coord Provider.

⚠️ Notes

  • Every property is optional.
  • Only the specified values override the default animation behavior.
  • Coordinate providers are explained in the Animation Coord Provider page.

EF: Extended Datapacks

📦 Data

🧰 Core

👁️ Visuals

⚔️ Combat

🗝️ Skill Builder

🛠️ Innate Builder

🗡️ Animation Operations

⚙️ Third-Party

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