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Animation Static Properties
Sleys edited this page Jul 31, 2026
·
2 revisions
Static Animation Properties define behaviors shared by every Static Animation.
These properties control animation physics, head rotation, event execution, playback speed, and entity state.
Most animation types inherit from Static Animation, making these properties available throughout the animation system.
| Field | Type | Description |
|---|---|---|
no_physics |
Boolean | Disables physics while the animation is active. |
fixed_head_rotation |
Boolean | Prevents the entity's head from rotating during the animation. |
in_time_events |
Array | Executes events at specific animation timestamps. |
in_period_time_events |
Array | Executes events continuously during a time range. |
in_interval_time_events |
Array | Executes events repeatedly at fixed intervals. |
play_speed_modifier |
Object | Changes the playback speed of the animation. |
animation_entity_state |
Object | Overrides the entity state while the animation is active. |
💡
in_time_events,in_period_time_events&in_interval_time_eventsis documented separately in Animation Time Events.
💡
play_speed_modifieris documented separately in Animation Playback Speed.
💡
animation_entity_stateis documented separately in Animation Entity State.
{
"in_time_events": [
{
"type": "command_payload",
"side": "server",
"start": 0.4,
"params": {
"command": "say Hello!"
}
}
]
}{
"play_speed_modifier": {
"type": "constant",
"params": {
"constant": 1.5
}
}
}{
"animation_entity_state": {
"movement_locked": true,
"attacking": true
}
}EF: Extended Datapacks
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