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Visual Time Events
Visual Events control camera behavior and advanced visual effects during an animation.
Unlike the particle events, these effects are generally tied to the player model or camera and may require additional rendering logic.
| Event | Description | Side |
|---|---|---|
| camera_transition | Performs a scripted camera transition. | Client |
| white_afterimage | Creates a white afterimage trail behind the entity. | Client |
| entity_afterimage | Creates a translucent copy of the entity as an afterimage. | Client |
Starts a camera transition. This event is entirely client-side and has no gameplay effect.
| Field | Type | Description |
|---|---|---|
| id | String | Transition identifier. |
| offset | Vec3 | Camera offset. |
| start_yaw | Float | Initial camera yaw. |
| target_yaw | Float | Final camera yaw. |
| in_interpolation | Camera Interpolation | Interpolation used while entering the transition. |
| in_transition_time | Long | Duration of the entering transition. |
| hold_time | Long | Time spent holding the camera. |
| out_interpolation | Camera Interpolation | Interpolation used while leaving the transition. |
| out_transition_time | Long | Duration of the exit transition. |
| is_absolute | Boolean | Force execution if a third-party provider exists on the current camera. |
{
"type": "epicfight_edp:camera_transition",
"params": {
"id": "lightning_spear",
"offset": [0.8, 1.0, -1.5],
"start_yaw": -2.5, "target_yaw": -10.0,
"in_interpolation": "ease_in_out", "in_transition_time": 500,
"hold_time": 1000,
"out_interpolation": "ease_out", "out_transition_time": 350,
"is_absolute": true
}
}Creates a white silhouette afterimage of the animated entity.
The event spawns both:
- a perfectly aligned afterimage
- a secondary randomized afterimage for additional motion blur
This event has no parameters.
{
"type": "epicfight_edp:white_afterimage"
}Creates an afterimage using the entity's normal appearance instead of a white silhouette. Internally it follows the same rendering behavior as the White Afterimage event but preserves the entity's texture and colors.
This event has no parameters.
{
"type": "epicfight_edp:entity_afterimage",
}EF: Extended Datapacks
📦 Data
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