Skip to content
Sleys edited this page Aug 16, 2026 · 78 revisions

Welcome to the Epic Fight - Extended Datapacks Wiki! ⚔️

Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement combat mechanics, custom visual effects, and logic systems via JSON configurations.

Information valid only for version v2.4.6+ o or higher!


📌 Requirements

To use this mod, ensure you have the following dependencies installed:

Dependency Versions Compatibility Notes
Epic Fight Mod Required (All versions)
Lazy Utilities Required (Pre v2.0) Legacy library.
SL Library / SLM Required (Post v2.0) New libraries (Epic Fight & Shaders modules).
Weapons Of Miracle Optional Unlocks Passive Skills & Innate Skills Utilities for WoM.
Combat Evolution Optional Unlocks Json Execution Animation Registry.

📖 Wiki Navigation

Table of contents, grouped by functions and usefulness of each topic per tab, in addition to a standard indication of difficulty.

🧰 Core

Where journey begins

Contains the systems you'll use most often: styles, skill data, item properties, weapon categories, and the core data-driven mechanics that define how content behaves.

Topic Difficulty
For Data‐Driven Folders 🟡 Medium
Skill Datakeys & Styles 🟡 Medium
Passive Skills 🟢 Easy
Weapon Categories 🟢 Easy
Item Properties 🟢 Easy

👁️ Visuals

Open ye your eyes and see!

Everything related to visual presentation: weapon models, swing trails, shader effects, overlays, and camera behavior. These systems focus on appearance without directly changing gameplay mechanics.

Topic Difficulty
Zoom Types 🟢 Easy
Weapon Models per Style 🟡 Medium
Advanced Swing Trails 🟡 Medium
Shader Effects I 🔴 Hard
Shader Effects II 🔴 Hard
Overlays Effects 🔴 Hard

⚔️ Combat

Whatsoever thy hand findeth to do, do it with thy might

Gameplay-oriented mechanics that affect how weapons in combat, such as charged attacks and other offensive systems (stamina cost per hit, attack speed, etc).

Topic Difficulty
Charged Attacks 🟡 Medium

🗝️ Skill Builder

It allows you to modify the current skills system, allowing you to add categories to them, whether passive or guards.

Topic Difficulty
Add Icon to Skill Category 🟢 Easy
Add Category to Passive Skills 🟢 Easy
Add Category to Guard Skills 🔴 Hard

🛠️ Innate Builder

Create, clone, and customize innate skills from existing animations. From simple activation skills to advanced conditional and holdable abilities!

Topic Difficulty
Simple Innate Skills 🟡 Medium
Holdable Innate Skills 🔴 Hard
Conditional Innate Skills 🔴 Hard
Stacks Conditional Innate Skills 🔴 Hard

🗡️ Animation Operations

Register new animations, virtualize animations, or configure existing animations.

Topic Difficulty
Animation Operations 🟢 Easy
Animation Registry 🟡​ Medium - 🟣 Hard
Animation Virtualization 🟢 Easy - 🟣 Hard
Animation Configuration 🟢 Easy - 🟣 Hard
Animation Properties 🟢 Easy
Animation Static Properties 🟡​ Medium
Animation Entity State 🟡​ Medium
Animation Playback Speed 🟢 Easy
API ‐ Extensible Playback Speed 🟡​ Medium
Animation Time Events 🟡​ Medium
Basic Time Events 🟢 Easy
Gameplay Time Events 🟢 Easy
Visual Time Events 🟢 Easy
Simple Particle Events 🟡​ Medium
Advanced Particle Events 🟡​ Medium
API ‐ Extensible Time Events 🟡​ Medium
Animation Action Properties 🟢 Easy
Animation Coord Provider 🟣 Hard
Animation Attack Properties 🟢 Easy
Animation Attack Phases 🟢 Easy
Animation Attack Phase Properties 🟢 Easy
Animation Joint Colliders 🟢 Easy

⚙️ Third-Party

A hand for those things that lie far from us...

Compatibility guides and integrations for external mods. These pages explain how to connect and extend third-party.

Topic Difficulty
Combat Evolution 🟡 Medium
Weapons of Miracle 🟢 Easy

EF: Extended Datapacks

📦 Data

🧰 Core

👁️ Visuals

⚔️ Combat

🗝️ Skill Builder

🛠️ Innate Builder

🗡️ Animation Operations

⚙️ Third-Party

Clone this wiki locally