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Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement combat mechanics, custom visual effects, and logic systems via JSON configurations.
Information valid only for version v2.4.6+ o or higher!
To use this mod, ensure you have the following dependencies installed:
| Dependency | Versions Compatibility | Notes |
|---|---|---|
| Epic Fight Mod | Required (All versions) | |
| Lazy Utilities | Required (Pre v2.0) | Legacy library. |
| SL Library / SLM | Required (Post v2.0) | New libraries (Epic Fight & Shaders modules). |
| Weapons Of Miracle | Optional | Unlocks Passive Skills & Innate Skills Utilities for WoM. |
| Combat Evolution | Optional | Unlocks Json Execution Animation Registry. |
Table of contents, grouped by functions and usefulness of each topic per tab, in addition to a standard indication of difficulty.
Where journey begins
Contains the systems you'll use most often: styles, skill data, item properties, weapon categories, and the core data-driven mechanics that define how content behaves.
| Topic | Difficulty |
|---|---|
| For Data‐Driven Folders | 🟡 Medium |
| Skill Datakeys & Styles | 🟡 Medium |
| Passive Skills | 🟢 Easy |
| Weapon Categories | 🟢 Easy |
| Item Properties | 🟢 Easy |
Open ye your eyes and see!
Everything related to visual presentation: weapon models, swing trails, shader effects, overlays, and camera behavior. These systems focus on appearance without directly changing gameplay mechanics.
| Topic | Difficulty |
|---|---|
| Zoom Types | 🟢 Easy |
| Weapon Models per Style | 🟡 Medium |
| Advanced Swing Trails | 🟡 Medium |
| Shader Effects I | 🔴 Hard |
| Shader Effects II | 🔴 Hard |
| Overlays Effects | 🔴 Hard |
Whatsoever thy hand findeth to do, do it with thy might
Gameplay-oriented mechanics that affect how weapons in combat, such as charged attacks and other offensive systems (stamina cost per hit, attack speed, etc).
| Topic | Difficulty |
|---|---|
| Charged Attacks | 🟡 Medium |
It allows you to modify the current skills system, allowing you to add categories to them, whether passive or guards.
| Topic | Difficulty |
|---|---|
| Add Icon to Skill Category | 🟢 Easy |
| Add Category to Passive Skills | 🟢 Easy |
| Add Category to Guard Skills | 🔴 Hard |
Create, clone, and customize innate skills from existing animations. From simple activation skills to advanced conditional and holdable abilities!
| Topic | Difficulty |
|---|---|
| Simple Innate Skills | 🟡 Medium |
| Holdable Innate Skills | 🔴 Hard |
| Conditional Innate Skills | 🔴 Hard |
| Stacks Conditional Innate Skills | 🔴 Hard |
Register new animations, virtualize animations, or configure existing animations.
| Topic | Difficulty |
|---|---|
| Animation Operations | 🟢 Easy |
| Animation Registry | 🟡 Medium - 🟣 Hard |
| Animation Virtualization | 🟢 Easy - 🟣 Hard |
| Animation Configuration | 🟢 Easy - 🟣 Hard |
| Animation Properties | 🟢 Easy |
| Animation Static Properties | 🟡 Medium |
| Animation Entity State | 🟡 Medium |
| Animation Playback Speed | 🟢 Easy |
| API ‐ Extensible Playback Speed | 🟡 Medium |
| Animation Time Events | 🟡 Medium |
| Basic Time Events | 🟢 Easy |
| Gameplay Time Events | 🟢 Easy |
| Visual Time Events | 🟢 Easy |
| Simple Particle Events | 🟡 Medium |
| Advanced Particle Events | 🟡 Medium |
| API ‐ Extensible Time Events | 🟡 Medium |
| Animation Action Properties | 🟢 Easy |
| Animation Coord Provider | 🟣 Hard |
| Animation Attack Properties | 🟢 Easy |
| Animation Attack Phases | 🟢 Easy |
| Animation Attack Phase Properties | 🟢 Easy |
| Animation Joint Colliders | 🟢 Easy |
A hand for those things that lie far from us...
Compatibility guides and integrations for external mods. These pages explain how to connect and extend third-party.
| Topic | Difficulty |
|---|---|
| Combat Evolution | 🟡 Medium |
| Weapons of Miracle | 🟢 Easy |
EF: Extended Datapacks
📦 Data
🧰 Core
👁️ Visuals
- Zoom Types
- Weapon Models per Style
- Advanced Swing Trails
- Weapons Passive Particles
- Shader Effects I
- Shader Effects II
- Shader Effects III
⚔️ Combat
🗝️ Skill Builder
🛠️ Innate Builder
- Simple Innate Skills
- Holdable Innate Skills
- Conditional Innate Skills
- Conditional Data Innate Skills
- Conditional Holdable Innate Skills
- Sequential Innate Skills
- Per Combo Innate Skills
- Combo Innate Skills
🗡️ Animation Operations
- Animation Operations
- Animation Properties
⚙️ Third-Party