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Sleys edited this page Jul 29, 2026
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SLM: Elements introduces a deep elemental combat system built around infusions, reactions, and strategic interactions.
Infuse your weapons with one of 8 elements — Ignis, Aqua, Terra, Frost, Volt, Aero, Lumen, and Umbra to trigger reactions that range from burst damage to crowd control and utility effects.
The combat pipeline is governed by this pipeline:
Elemental Damage → ICD → Element → Reaction → ERCS → ERGCS
- Elements — the 8 elements, their identity, status effects, and damage behavior
- Elemental Reactions — full reaction catalog (Instant, Determined, DoT, Utility, AoE Propagation)
- Combat Mechanics — Damage Types, ICD, ERCS, ERGCS
- Environmental System — passive elemental gain from weather and biomes
- Configuration — config file options
- Developer API — public API for modders/addon developers
- 8 Elements: Ignis, Aqua, Terra, Frost, Volt, Aero, Lumen & Umbra
- Elemental Reactions System: combine elements to trigger AoE, DoT, Burst, and Utility effects. Some reactions are direct/inverse depending on application order.
- Dynamic Damage Scaling: damage adapts based on armor, max health, and combat conditions.
- Advanced Combat Mechanics: Internal Cooldown (ICD), per-reaction cooldowns (ERCS), and a global reaction limiter (ERGCS).
- Environmental Element System: gain elements from weather, biomes, and surroundings.
- Text-based particle feedback: reactions and applications are displayed as colored text particles (direct, inverse, or static).
⚠️ All values documented in this wiki are subject to balance changes.
SLM: Elements
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