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Config_en.yml
SchoolUniform edited this page Aug 10, 2018
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2 revisions
language: en
#Enable prefix in title
enable-prefix-in-title: false
#state command cooldown, unit trick(20 trick = 1 s)
state-cd: 600
#Enable worlds
worlds:
- world
- world_nether
- world_the_end
#Create a random data when a new player join server
create-random-data:
enable: false
min: 100
max: 100
#Set a player's state when the player was death.
#"sleep" is set the death player's sleep number of the max sleep's 20%
#"thirst" and "energy" as same as "sleep"
#If "illness" was true ,It will remove the player's illness.
death:
enable: false
sleep: 20
thirst: 20
energy: 20
illness: true
#"max" means Attribute limit.
#"enable" means enable the attribute or not.
# "sleep-during-the-day" means sleep during the day or not
# "min" and "mid" are percentage
# "mid" means Send message to player to remind player the attribute's state When player's attribute is mid% of original state
# "min" means Send message to player to remind player the attribute's state and add buff When player's attribute is min% of original state
# "sub" means Corresponding attribute reduces "sub" per second
# "add" means Corresponding attribute increases "add" per second
# "sneaking" means Corresponding attribute reduces "sneaking" per second when player is sneaking.
# "sprinting" means Corresponding attribute reduces "sprinting" per second when player is sneaking.
# "swimming" means Corresponding attribute reduces "swimming" per second when player is sneaking.
# "jumping" means When player jumping, Corresponding attribute will reduces "jumping"
state:
sleep:
enable: true
sleep-during-the-day: true
max: 100
mid: 0.3
min: 0.15
sub: 0.05
add: 5
thirst:
enable: true
max: 100
mid: 0.5
min: 0.2
sub: 0.03
energy:
enable: true
max: 100
min: 0.2
add: 2
sneaking: 1
sprinting: 5
jumping: 5
swimming: 3
fracture:
enable: true
#slight fracture
#"name" means the "slight fracture"'s name
#"name" must registered in "illness-effects"
#"high" means The player jumped from the "high" high place
#"chance" means How many chances of fracture, 100 means Absolutely fracture
slight:
name: Slight
high: 3
chance: 20
# as same as "slight"
severe:
name: Severe
high: 6
chance: 80
#When a player is hit by falling blocks and by the "damage" injury trigger fracture.
damage: 2
slight-chance: 10
severe-chance: 30
illness:
enable: true
weight:
enable: true
max: 100
#Add weight to the original item
#format:
# - [Item Name]:[Weight]
#like: " - TORCH:0.1"
item:
- TORCH:0.1
temperature:
enable: true
#"long","width","high" means Measure the temperature in the area of "a", width "b", and width "c" centered on the player
long: 5
width: 5
high: 5
#the original temperature * "heat-source-fix"
#Fix the furnace's heat.
heat-source-fix: 100.0
#Temperature dissipation rate
distance-effect: 0.25
#Player will feel cold when temperature is "cold"
cold: 20
#Player will feel hot when temperature is "hot"
fever: 37
#Set temperature to the original item
#format:
# - [Item Name]:[Temperature]
#like: " - FIRE:0.3"
heat-source:
- FIRE:0.3
- TORCH:0.1
- FLOWING_LAVA:0.5
- STATIONARY_LAVA:0.5
- LAVA_BUCKET:0.5
- WATER:-0.3
- FLOWING_WATER:-0.3
- PACKED_ICE:-0.3
- ICE:-0.3
- FROSTED_ICE:-0.3
- SNOW_LAYER:-0.2
- SNOW:-0.5
label:
# You can modify this text which you like
split: "=>"
# You can modify this text which you like
# But you can only modify the text which behind the ':'
labels:
- "Thirst:Thirst"
- "Sleep:Sleep"
- "Energy:Energy"
- "Weight:Weight"
- "Illness:IllnessName"
- "Treatable:Treatable"
- "DrugEffect:Drug Effect"
- "Temperature:Temperature"
- "IllnessProbability:Illness Probability"
- "MedicineDuration:Medicine Duration"
- "Hungr:Hungry"
- "Strainer:Strainer"
- "WorkbenchType:Workbench Type"
- "RecipeName:Recipe Name"
#You'd better to watch my video to modify this
#workbenchs-type format:
# - "[A Name Which You Like]:[WORKBENCH or FURNACE]"
#like ' - "CraftTable:WORKBENCH"' or ' - "CraftFurnace:FURNACE"'
#workbenchs format:
#[Name]:
# title: [A Title which you like]
# main-block: [Block's Name]
# left-block: [Block's Name]
# right-block: [Block's Name]
# up-block: [Block's Name]
# down-block: [Block's Name]
# front-block: [Block's Name]
# behind-block: [Block's Name]
#The [Name] is [A Name Which You Like] in "workbenchs-type"
workbenchs:
workbenchs-type:
- "workbench:WORKBENCH"
- "furnace:FURNACE"
workbenchs:
workbench:
title: Workbench
main-block: WORKBENCH
left-block: BOOKSHELF
right-block: WORKBENCH
up-block: FURNACE
furnace:
title: Furnace
main-block: FURNACE
left-block: BOOKSHELF
right-block: WORKBENCH
up-block: WORKBENCH
strainer:
- "Seawater:10"
- "HotLakeWater:10"
- "HotWater:10"
- "IceLakeWater:10"
- "IceSeawater:10"
- "IceWater:10"
- "LakeWater:10"
- "Rainwater:10"
- "SwampWater:10"
effect:
food-effects:
foods:
- "RAW_CHICKEN"
effects:
RAW_CHICKEN:
sleep: 5%
thirst: 5%
energy: 10
temperature: 0
has-illness: true
illnesses:
- "Cold:10%"
- "Fever:10%"
mob-effects:
#format:
# - [Mob Name]:{[Illness Name],[A Percentage]};{[Illness Name],[A Percentage]};...;{[Illness Name],[A Percentage]}
#like ' - ZOMBIE:Cold,10%;Ill,20%;Slight,5%'
- ZOMBIE:Cold,10%;Ill,20%;Slight,5%
- WITHER_SKELETON:Cold,20%
- CREEPER:Cold,10%
- SKELETON:Cold,20%
- SPIDER:Cold,10%
- SLIME:Cold,20%
- ZOMBIE_PIGMAN:Cold,10%
- CAVE_SPIDER:Cold,20%
- WITCH:Cold,10%
- ZOMBIE_VILLAGER:Cold,20%
- ENDERMAN:Cold,10%
# format:
# - [Illness Name]:{[Potion Effect],[Duration],[Amplifier]};{[Potion Effect],[Duration],[Amplifier]};...;{...}
#like: ' - ThirstMin:WEAKNESS,130,3;WITHER,30,3'
illness-effects:
- ThirstMin:WEAKNESS,130,3;WITHER,30,3
- ThirstMax:
- EnergyMin:SLOW,130,1;WEAKNESS,130,3;SLEEP_L,60,-50%,10
- SleepMin:SLOW,130,1;WEAKNESS,130,3
- SleepMax:
- Weight:SLOW,300,3
- Fever:THIRST_L,60,150%,10;CONFUSION,130,3
- Cold:SLOW,130,1;WEAKNESS,130,3;CONFUSION,130,3
- Ill:SLOW,130,1;WEAKNESS,130,3;CONFUSION,130,3
- Slight:SLOW,250,2;WEAKNESS,250,2;CONFUSION,130,3
- Severe:SLOW,130,1;WEAKNESS,130,3;CONFUSION,130,3
Welcome
目录:
- 插件配置☞北 (面向腐竹)
- 插件使用☞北 (面向玩家)