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Snissac edited this page Nov 3, 2026
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1 revision
/sabletrees tunes the physics live. It needs permission level 2. Use /sabletrees show to see the current values.
These values are not saved: they go back to the defaults when the game restarts.
| Command | What it changes |
|---|---|
leafbreak <m/s> |
Minimum speed for a leaf to break |
leafdrag <bool> |
Whether leaves that don't break slow the tree down |
push <value> |
Push at the top of the tree on the felling cut, per unit of mass |
rolldamp <value> |
Rolling resistance of a tree lying down; 0 turns it off |
leafshed <bool> |
Canopy inertia: leaves come off on landing |
shedspeed <m/s> |
Minimum canopy speed that counts as landing |
waterdamp <value> |
Damping of a floating log; 0 turns it off |
dominospeed <m/s> |
Minimum contact speed for the domino effect |
shear <bool> |
Whether branches snap from stress on impact |
bend <value> |
Bending a joint can take; lower breaks more |
shearforce <value> |
Shear force a joint can take |
leafdecay <seconds> |
Average life of a leaf on a cut tree; 0 turns it off |
damage <scale> |
Impact damage per unit of block energy; 0 turns it off |
blast <force> |
How far explosions throw trees; 0 turns it off |
bodylife <minutes> |
Minutes until a felled tree decomposes; default 720 (12 hours) |
Player guide
- Felling Trees
- When a Tree Lands
- Fallen Trees
- Stumps and Chopping Blocks
- Log Hook
- Advancements
- Other Mods
Modpack makers and developers