Releases: Snyax/WOTCArchipelago
Release list
0.10.4 Beta
Game Info | Setup Guide | APWorld Mods | Troubleshooting
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Alternatively, files for manual installation are available below.
Changes
New Options
- Disable corpse costs for all items with new
Remove Corpse Costsoption- This option can NOT be changed in-game via MCM
0.10.3 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Miscellaneous
- Streamlined story progression and disabled some superfluous notifications and cutscenes
[Tech] Alien Biotechis no longer required to complete the campaign or skulljack an ADVENT Officer
Bug Fixes
- Fixed an issue where the
Alien Encryptionresearch project could become unavailable after completing theBlacksite Vialshadow project
0.10.2 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Miscellaneous
- Removed science and engineering requirements from patched research projects and items respectively
- Added instant rookie training in the GTS (including MCM setting)
- Set Community Highlander run order to after LWOTC (Highlander is not required for the vanilla rando)
Bug Fixes
- Fixed item use checks being sent by enemy actions
0.10.1 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Miscellaneous
- New mod preview image (by @copyrite)
- Enemies with custom kill check groups will no longer send their regular group check by default
- Adding them to
CheckKillIgnoreDefaultGroupanyway has no effect
- Adding them to
0.10.0 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
New Options
- Shuffle all scripted and procedural enemy encounters with new
Enemy Randooption- Enemies that show up much earlier or later than usual will have some of their stats adjusted
- Enable
partialorfullautomatic hints for research project locations in the lab and shadow chamber with newResearch Project Hintsoptionpartialhints will only reveal item classifications- Can be changed in-game via MCM
- Split Chosen weapon techs into
twoorthreefragments each with newChosen Weapon Fragmentsoption- This should make it less likely for powerful Chosen weapons to trivialize some of the early game
- Added
RifleTech+andArmorTech+to existingProgressive ItemsoptionRifleTech+overridesRifleTechand additionally includes[Tech] Modular WeaponsArmorTech+overridesArmorTechand additionally includes[Tech] Hybrid Materials
Miscellaneous
- Added
archipelago.jsonmanifest file required from Archipelago version 0.7.0 onward - Improved version checking between world, client, and mod
- Added "Client Disconnected" and "Version Incompatible" in-game warning popups
- Clarified UI for all research poject and covert action locations
- Various optimizations that should noticeably improve generation times
- Various changes to logic and item classifications
- Renamed
Andromedon SuittoAndromedon Shell(after thorough deliberation)
0.9.0 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Config Settings
- Added options for setting config defaults to yaml
- Defaults are written to the config file upon connection by the client
- Config settings can still be changed in-game via MCM
- The client may require you to set the path to your installation of XCOM 2, which it stores in
host.yaml
- Removed config settings for proxy port and campaign completion requirements, which should never differ from the client's view
- The client will automatically write the new proxy port to the config file when it is updated
Mod Support
- Added
/install_modclient command to automatically install a mod to the apworld (in the form of a.pyor.zipfile) - Added
/clear_modsclient command to automatically remove all mods from the apworld - The client now automatically adds entries for mod-added checks to the config file upon connection
- For modders: check out the existing examples to see how it works
- Added functionality for ignoring enemies' default character group when it comes to kill checks (commit)
Miscellaneous
- Added functionality for item and location groups (yaml/client)
- Improved logging for the game mod, including checks for version compatibility with the client
Bugfix
- Fixed a bug where the wrong items could be received too many times
0.8.1 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Mod Support
- Removed limitations for research project checks
- Mods can now add checks for repeatable research projects, breakthroughs, and proving ground projects
0.8.0 Beta
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
This release is tagged as beta—don't take that to mean "feature-complete" or that drastic changes won't happen. My main intent is to signal that the framework is there, including many features that I've been viewing as essential, and that I've generally heard from players that the implementation is stable.
Changes
Mod Support
- You can now implement apworld support for other mods without changing any existing code!
- Mods can introduce their own locations, items, options, and logic, as well as override logic for base-game locations
- Add new research projects, enemies and items as checks by editing the game mod's
XComWOTCArchipelago.ini
- Add new research projects, enemies and items as checks by editing the game mod's
- Check out
x2wotc/mods/for a simple example and two functional implementations of the Flame Viper and Muton Destroyer mods - Toggle active mods with the
Active Modsoption - List installed and active mods in the client with the
/modscommand
Bugfix
- Fixed a crash introduced by the MCM reset button
0.7.5 Alpha
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Miscellaneous
- Added a reset button to Mod Config Menu that restores factory defaults
0.7.4 Alpha
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
Changes
Miscellaneous
- Added config settings to adjust rewards for skipped supply raids
- Added a config setting to disable trap effects on the first day of a campaign, effectively purging them on restart
- Improved clarity on UI notice for avatar progress traps
- Moved a lot of data to config files, enabling easier mod support in the future
Bugfixes
- Fixed Use Medikit and Use Nanomedikit checks when equipped with a GREMLIN
- Fixed stronghold goals not triggering correctly sometimes