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Releases: Snyax/WOTCArchipelago

0.10.4 Beta

0.10.4 Beta Pre-release
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@Snyax Snyax released this 23 Jan 03:26

Game Info | Setup Guide | APWorld Mods | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

New Options

  • Disable corpse costs for all items with new Remove Corpse Costs option
    • This option can NOT be changed in-game via MCM

0.10.3 Beta

0.10.3 Beta Pre-release
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@Snyax Snyax released this 10 Jan 19:58

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Miscellaneous

  • Streamlined story progression and disabled some superfluous notifications and cutscenes
    • [Tech] Alien Biotech is no longer required to complete the campaign or skulljack an ADVENT Officer

Bug Fixes

  • Fixed an issue where the Alien Encryption research project could become unavailable after completing the Blacksite Vial shadow project

0.10.2 Beta

0.10.2 Beta Pre-release
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@Snyax Snyax released this 08 Dec 18:07

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Miscellaneous

  • Removed science and engineering requirements from patched research projects and items respectively
  • Added instant rookie training in the GTS (including MCM setting)
  • Set Community Highlander run order to after LWOTC (Highlander is not required for the vanilla rando)

Bug Fixes

  • Fixed item use checks being sent by enemy actions

0.10.1 Beta

0.10.1 Beta Pre-release
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@Snyax Snyax released this 26 Nov 20:16

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Miscellaneous

  • New mod preview image (by @copyrite)
  • Enemies with custom kill check groups will no longer send their regular group check by default
    • Adding them to CheckKillIgnoreDefaultGroup anyway has no effect

0.10.0 Beta

0.10.0 Beta Pre-release
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@Snyax Snyax released this 14 Nov 16:28

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

New Options

  • Shuffle all scripted and procedural enemy encounters with new Enemy Rando option
    • Enemies that show up much earlier or later than usual will have some of their stats adjusted
  • Enable partial or full automatic hints for research project locations in the lab and shadow chamber with new Research Project Hints option
    • partial hints will only reveal item classifications
    • Can be changed in-game via MCM
  • Split Chosen weapon techs into two or three fragments each with new Chosen Weapon Fragments option
    • This should make it less likely for powerful Chosen weapons to trivialize some of the early game
  • Added RifleTech+ and ArmorTech+ to existing Progressive Items option
    • RifleTech+ overrides RifleTech and additionally includes [Tech] Modular Weapons
    • ArmorTech+ overrides ArmorTech and additionally includes [Tech] Hybrid Materials

Miscellaneous

  • Added archipelago.json manifest file required from Archipelago version 0.7.0 onward
  • Improved version checking between world, client, and mod
    • Added "Client Disconnected" and "Version Incompatible" in-game warning popups
  • Clarified UI for all research poject and covert action locations
  • Various optimizations that should noticeably improve generation times
  • Various changes to logic and item classifications
  • Renamed Andromedon Suit to Andromedon Shell (after thorough deliberation)

0.9.0 Beta

0.9.0 Beta Pre-release
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@Snyax Snyax released this 20 May 15:20

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Config Settings

  • Added options for setting config defaults to yaml
    • Defaults are written to the config file upon connection by the client
    • Config settings can still be changed in-game via MCM
    • The client may require you to set the path to your installation of XCOM 2, which it stores in host.yaml
  • Removed config settings for proxy port and campaign completion requirements, which should never differ from the client's view
    • The client will automatically write the new proxy port to the config file when it is updated

Mod Support

  • Added /install_mod client command to automatically install a mod to the apworld (in the form of a .py or .zip file)
  • Added /clear_mods client command to automatically remove all mods from the apworld
  • The client now automatically adds entries for mod-added checks to the config file upon connection
  • Added functionality for ignoring enemies' default character group when it comes to kill checks (commit)

Miscellaneous

  • Added functionality for item and location groups (yaml/client)
  • Improved logging for the game mod, including checks for version compatibility with the client

Bugfix

  • Fixed a bug where the wrong items could be received too many times

0.8.1 Beta

0.8.1 Beta Pre-release
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@Snyax Snyax released this 28 Apr 23:02

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Mod Support

  • Removed limitations for research project checks
    • Mods can now add checks for repeatable research projects, breakthroughs, and proving ground projects

0.8.0 Beta

0.8.0 Beta Pre-release
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@Snyax Snyax released this 26 Apr 19:50

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

This release is tagged as beta—don't take that to mean "feature-complete" or that drastic changes won't happen. My main intent is to signal that the framework is there, including many features that I've been viewing as essential, and that I've generally heard from players that the implementation is stable.

Changes

Mod Support

  • You can now implement apworld support for other mods without changing any existing code!
  • Mods can introduce their own locations, items, options, and logic, as well as override logic for base-game locations
  • Check out x2wotc/mods/ for a simple example and two functional implementations of the Flame Viper and Muton Destroyer mods
  • Toggle active mods with the Active Mods option
  • List installed and active mods in the client with the /mods command

Bugfix

  • Fixed a crash introduced by the MCM reset button

0.7.5 Alpha

0.7.5 Alpha Pre-release
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@Snyax Snyax released this 11 Apr 00:07

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Miscellaneous

  • Added a reset button to Mod Config Menu that restores factory defaults

0.7.4 Alpha

0.7.4 Alpha Pre-release
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@Snyax Snyax released this 10 Apr 01:27

Game Info | Setup Guide | Troubleshooting

Download this mod through Steam here!

Alternatively, files for manual installation are available below.

Changes

Miscellaneous

  • Added config settings to adjust rewards for skipped supply raids
  • Added a config setting to disable trap effects on the first day of a campaign, effectively purging them on restart
  • Improved clarity on UI notice for avatar progress traps
  • Moved a lot of data to config files, enabling easier mod support in the future

Bugfixes

  • Fixed Use Medikit and Use Nanomedikit checks when equipped with a GREMLIN
  • Fixed stronghold goals not triggering correctly sometimes