0.8.0 Beta
Pre-release
Pre-release
Game Info | Setup Guide | Troubleshooting
Download this mod through Steam here!
Alternatively, files for manual installation are available below.
This release is tagged as beta—don't take that to mean "feature-complete" or that drastic changes won't happen. My main intent is to signal that the framework is there, including many features that I've been viewing as essential, and that I've generally heard from players that the implementation is stable.
Changes
Mod Support
- You can now implement apworld support for other mods without changing any existing code!
- Mods can introduce their own locations, items, options, and logic, as well as override logic for base-game locations
- Add new research projects, enemies and items as checks by editing the game mod's
XComWOTCArchipelago.ini
- Add new research projects, enemies and items as checks by editing the game mod's
- Check out
x2wotc/mods/for a simple example and two functional implementations of the Flame Viper and Muton Destroyer mods - Toggle active mods with the
Active Modsoption - List installed and active mods in the client with the
/modscommand
Bugfix
- Fixed a crash introduced by the MCM reset button