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Far Cry 1 x64 Binaries
Pre-release
Pre-release
Release Notes
Installation:
Drop files in /Bin64
Tested on GOG version. Expect bugs
Engine
- Faster loading times
- In-game Bink playback on x64
- Multiple buffer overflows fixed (addresses some unexpected random crashes)
- Jpeg screenshots
- Fixed issue with missing sound on x64
- Using SDL for input by default
- Console output hidden during loading (can be toggled by console toggle button)
- Added i_mouse_sensitivity_scale
- Added i_mouse_dynamic_sensitivity which allows to disable Sensitivity scaling when aiming guns
Rendering
- Working r_VSync
- Fixed terrain not being drawn in water reflections
- Fixed shadows not matching the caster shape
- Borderless fullscreen mode
- Adjusted LOD levels to better suit latest hardware
- Added option to disable distant objects scaling down
- Disabled scaling of distant vegetation by default (can be re-enabled with r_VegetationSpritesNoScale set to 0)
- CG on x64
Editor
- Editor for x64
- StatLights.dat is now can be generated with x64 without consequences
- Lightmap compiler supports smaller texel sizes
- Added accelerator to Hide Helpers by pressing F4
- Vegetation display in Map top view (toggleable)
Full Changelog: https://github.com/SoapyMan/FarCry/commits/1.5.2