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EldenCraft 0.25.0
Major update.
- TNT/creeper damage heavily reduced.
- Wooden weapons and shields are now indestructible to avoid soft-locking.
- Creative flight works with double-tap Space.
- Hearts display starts at 10 full hearts, growing to 30, with combat and healing unchanged.
- Added a multipage save-load guide covering progression, merchants, mechanics, alpha bugs, and F6 recovery.
- Fog/door interactions lock movement while native animations finish; ladder controls remain available.
- Placed blocks, water, lava and animated blocks are now drawn directly in Elden Ring’s frame, so they stay locked to the world instead of trailing the captured Minecraft image
- These blocks cover the whole render distance (up to 32 chunks) and stay visible while chunks load or you edit nearby - only fast travel switches back to the captured image
- Water and lava use Minecraft’s own fluid shapes, and fire, magma, portals and other animated textures animate every game tick
- Block textures include all their mipmap levels, so distant blocks are filtered like vanilla
- Directly drawn blocks now work above 1080p, up to 4K with GPU sharing
- Blocks are drawn with the camera of the frame actually on screen, with new ReShade options "Block camera latency" and "Match blocks to the presented frame"
- The block placement outline now shows the exact cube the held block will fill, instead of the terrain’s sloped boxes
- Placed blocks get seamless merged collision around you and ahead of your movement, and a block that changes shape never leaves you without a floor
- You can step up onto placed slabs and stair steps like in vanilla (a full block while riding Torrent)
- During Minecraft movement your Elden Ring hitbox matches Minecraft’s 0.6 by 1.8 block size, so open doors and two-block doorways fit
- Terrain sampling adjusts its workload to what the game can afford and samples the ground at 25 cm steps near your feet
- Swim in water and lava with Minecraft’s own buoyancy, drowning and burning
- Climb Minecraft ladders with vanilla controls, and climb Elden Ring ladders with R and then W/S
- Entering water or a ladder mid-fall cancels Elden Ring fall damage, without extra immunity afterwards
- Elden Ring enemies move at half speed in water and quarter speed in lava, and take drowning, lava and fire damage
- A quick Space tap between game ticks now opens the elytra, while the press that starts a jump never does
- Elytra glides start smoothly from your current speed, end cleanly on landing and carry some momentum into the run
- A totem of undying held in either hand cheats death from Elden Ring hits, including Elden Ring’s own hazards like falls
- Absorption hearts now soak up Elden Ring hits
- Regeneration from totems and enchanted golden apples now heals your Elden Ring health
- Your damage against Elden Ring enemies is up 20%
- All merchant prices are halved
- Golden apples are sold from the start for 500 runes with unlimited stock
- Enchanted golden apples (3,000 runes), totems of undying (5,000) and TNT (800) were added to the shop
- Golden apples drop five times as often (about 1 in 65 kills), and enchanted golden apples can now drop (about 1 in 260)
- The starter kit includes 3 golden apples
- Every minor boss also rewards a golden apple, and Margit, Golden Godfrey, the Godskin Duo, Gideon and every remembrance boss reward an enchanted golden apple
- Fixed a crash in Minecraft’s chunk saving when lighting finished on a chunk during an autosave
- New Troubleshoot.cmd (or EldenCraft.cmd diagnose) builds a redacted support ZIP with a summary of findings, recent logs and GPU and game version checks
- Upgrade note: setup keeps your existing campaign.json, so replace it with the bundled config/campaign.json to get the new balance (back up any edits first)