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EldenCraft 0.25.0

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@github-actions github-actions released this 09 Oct 00:55
· 5 commits to main since this release

Major update.

  • TNT/creeper damage heavily reduced.
  • Wooden weapons and shields are now indestructible to avoid soft-locking.
  • Creative flight works with double-tap Space.
  • Hearts display starts at 10 full hearts, growing to 30, with combat and healing unchanged.
  • Added a multipage save-load guide covering progression, merchants, mechanics, alpha bugs, and F6 recovery.
  • Fog/door interactions lock movement while native animations finish; ladder controls remain available.
  • Placed blocks, water, lava and animated blocks are now drawn directly in Elden Ring’s frame, so they stay locked to the world instead of trailing the captured Minecraft image
  • These blocks cover the whole render distance (up to 32 chunks) and stay visible while chunks load or you edit nearby - only fast travel switches back to the captured image
  • Water and lava use Minecraft’s own fluid shapes, and fire, magma, portals and other animated textures animate every game tick
  • Block textures include all their mipmap levels, so distant blocks are filtered like vanilla
  • Directly drawn blocks now work above 1080p, up to 4K with GPU sharing
  • Blocks are drawn with the camera of the frame actually on screen, with new ReShade options "Block camera latency" and "Match blocks to the presented frame"
  • The block placement outline now shows the exact cube the held block will fill, instead of the terrain’s sloped boxes
  • Placed blocks get seamless merged collision around you and ahead of your movement, and a block that changes shape never leaves you without a floor
  • You can step up onto placed slabs and stair steps like in vanilla (a full block while riding Torrent)
  • During Minecraft movement your Elden Ring hitbox matches Minecraft’s 0.6 by 1.8 block size, so open doors and two-block doorways fit
  • Terrain sampling adjusts its workload to what the game can afford and samples the ground at 25 cm steps near your feet
  • Swim in water and lava with Minecraft’s own buoyancy, drowning and burning
  • Climb Minecraft ladders with vanilla controls, and climb Elden Ring ladders with R and then W/S
  • Entering water or a ladder mid-fall cancels Elden Ring fall damage, without extra immunity afterwards
  • Elden Ring enemies move at half speed in water and quarter speed in lava, and take drowning, lava and fire damage
  • A quick Space tap between game ticks now opens the elytra, while the press that starts a jump never does
  • Elytra glides start smoothly from your current speed, end cleanly on landing and carry some momentum into the run
  • A totem of undying held in either hand cheats death from Elden Ring hits, including Elden Ring’s own hazards like falls
  • Absorption hearts now soak up Elden Ring hits
  • Regeneration from totems and enchanted golden apples now heals your Elden Ring health
  • Your damage against Elden Ring enemies is up 20%
  • All merchant prices are halved
  • Golden apples are sold from the start for 500 runes with unlimited stock
  • Enchanted golden apples (3,000 runes), totems of undying (5,000) and TNT (800) were added to the shop
  • Golden apples drop five times as often (about 1 in 65 kills), and enchanted golden apples can now drop (about 1 in 260)
  • The starter kit includes 3 golden apples
  • Every minor boss also rewards a golden apple, and Margit, Golden Godfrey, the Godskin Duo, Gideon and every remembrance boss reward an enchanted golden apple
  • Fixed a crash in Minecraft’s chunk saving when lighting finished on a chunk during an autosave
  • New Troubleshoot.cmd (or EldenCraft.cmd diagnose) builds a redacted support ZIP with a summary of findings, recent logs and GPU and game version checks
  • Upgrade note: setup keeps your existing campaign.json, so replace it with the bundled config/campaign.json to get the new balance (back up any edits first)