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Welcome. Player Club Private VPN (PCP-VPN) is a high-performance, peer-to-peer Gaming Virtual Network: it builds an encrypted virtual LAN between players' machines over the public internet, so LAN-only multiplayer titles work as if everyone were on the same subnet.
This wiki holds longer-form guides and reference material that don't belong in the source tree. For the authoritative, up-to-date technical status of the project, always check the repository itself first:
- README — overview, current build status, feature list, architecture.
- CHANGELOG — full version history.
- Getting Started — install, build, and run the app from source.
- Architecture — how the engine, adapter, and UI fit together.
- FAQ — common questions.
- Legal & Privacy — how the licence, terms, and privacy policy relate, in plain language.
Pre-release / alpha. The full peer-to-peer data path (handshake, encryption, NAT traversal, virtual adapter, FEC, split tunneling) runs and is covered by an automated test harness, but real NAT traversal between two physical machines on different networks has not yet been verified. See the README's Project Status table for the itemised detail.
| I want to... | Go to |
|---|---|
| Report a bug | Issues |
| Suggest a feature | Issues |
| Ask a question / chat | Discussions |
| Report a security vulnerability | Security Advisories — not a public issue |
| Read the licence / terms / privacy policy | Legal & Privacy |
Player Club Private VPN
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