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Releases: Sporenoe3D/Mesh2Rig
Releases · Sporenoe3D/Mesh2Rig
Release list
M2R 2.5.0
This is a major update focusing on Batch Processing, Destruction Workflows, and Reliability.
🚀 New Features
- Batch Processing System:
- Added a new panel to process entire collections of objects (e.g., Cell Fracture shards) automatically.
- Sequentially creates rigs, binds meshes, and bakes animation for hundreds of objects in one click.
- Smart Merging (New Algorithm):
- Added "Merge Generated Rigs" operator.
- Completely rewritten using a "Constraint & Bake" approach. It guarantees 100% accurate preservation of animation (location, rotation, scale) when combining multiple rigs into a single Master Rig.
- Automatically merges corresponding meshes into a single Master Mesh.
- Fixed issues with bone rotation offsets and lost animation curves found in previous versions.
- Simple Mode:
- Added a "Simple Mode" toggle for Batch Processing.
- Generates a single bone at the object's center. Optimized for rigid bodies (debris, stones) that do not require internal deformation.
- Smart Cleanup Tools:
- Added "Clear Cleanup" operator.
- Removes not just keyframes, but also Rigid Body settings, Shape Keys, and Simulation Modifiers (Cloth, Soft Body, Particle Systems) to prepare assets for game engines.
- Auto Clear Anim: Added a checkbox to automatically clean source meshes after batch processing.
M2R 2.0.0
You can now also track rotation for low bones count scenarios.
M2R 1.9.0
Now you can create a rig manually too!