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M2R 2.5.0

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@Sporenoe3D Sporenoe3D released this 01 Feb 13:00
· 2 commits to main since this release
92eed55

This is a major update focusing on Batch Processing, Destruction Workflows, and Reliability.

🚀 New Features

  • Batch Processing System:
    • Added a new panel to process entire collections of objects (e.g., Cell Fracture shards) automatically.
    • Sequentially creates rigs, binds meshes, and bakes animation for hundreds of objects in one click.
  • Smart Merging (New Algorithm):
    • Added "Merge Generated Rigs" operator.
    • Completely rewritten using a "Constraint & Bake" approach. It guarantees 100% accurate preservation of animation (location, rotation, scale) when combining multiple rigs into a single Master Rig.
    • Automatically merges corresponding meshes into a single Master Mesh.
    • Fixed issues with bone rotation offsets and lost animation curves found in previous versions.
  • Simple Mode:
    • Added a "Simple Mode" toggle for Batch Processing.
    • Generates a single bone at the object's center. Optimized for rigid bodies (debris, stones) that do not require internal deformation.
  • Smart Cleanup Tools:
    • Added "Clear Cleanup" operator.
    • Removes not just keyframes, but also Rigid Body settings, Shape Keys, and Simulation Modifiers (Cloth, Soft Body, Particle Systems) to prepare assets for game engines.
    • Auto Clear Anim: Added a checkbox to automatically clean source meshes after batch processing.