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Absolute Flight 0.2.0-alpha

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@SultanDesync SultanDesync released this 25 Oct 02:28
· 2 commits to main since this release

Public alpha 0.2.0: a big step up from alpha.21.

Download AbsoluteFlight-0.2.0-alpha.zip and follow README.md. Needs No Man's Sky on Steam, build 180836 (Steam build 25732212). On any other build the mod stays off.

Install changed: no more Play.bat. Open the game folder (Steam: right-click No Man's Sky > Manage > Browse local files) and drag the zip's Binaries and GAMEDATA folders into it. Then start the game from Steam as usual; the mod loads with it through a small proxy DLL (Binaries\winmm.dll). Nothing else to install or run.
Coming from alpha.21 or earlier: install as above, then delete the folder you unzipped the old build into. Your settings, bindings and tunings carry over (they live in %LOCALAPPDATA%\AbsoluteHOTAS).

New since alpha.21

  • Launches with the game through the proxy DLL. No launcher, no separate Python window.
  • Reworked crash physics. A disabling crash now plays out: the wreck keeps its momentum, slides and tumbles, then falls to rest before you eject. A red daze replaces the blackout so you can watch it happen, and the ship computer calls the crash in its own voice.
  • Water submersion and thruster purge mini-games. Ditch in water and the ship stops at the surface, then sinks while you run an emergency thruster purge against the failing hull. Two styles (Ship Damage page > Purge style): Telemetry (timed ignition windows and burn bands, Short or optional Full six-thruster cycle) and Gates (thread the gates on thrust). Finish the purge and the engines relight; let the hull hit zero and the ship is wrecked.
  • New binding logic: inputs can share a keystroke. Bindings follow the function, not the key: Launch (W), Land / Exit ship / Interact (E), Zoom, Select and Back are their own rows even where they send the same key. A shared key is pressed once and held while any of its buttons is held.
  • Launch binding holds W (the game's take-off) and works whenever the game has focus.
  • Terrain push (Atmosphere Flight, default Off): the game no longer kicks your ship up where the ground rises suddenly. Turn it On to restore the game's ground avoidance.
  • Multiplayer can stay on. Online play is less tested than single player; if something misbehaves online, try it with Multiplayer off and send a support bundle.
  • Throttle settings now sit in Flight Axes (THROTTLE section).
  • Manual landing and take-off are switched off for this release while they're reworked; land and take off the game's way.

Still in progress: Corvette flight modeling is a first baseline that will change. Hauler, Living ship, Solar and Sentinel interceptor styles are first drafts; see "What's been flown" in README.md.

Discord: https://discord.gg/jjk8nEMzFK is where testing happens. Bugs go in #bug-reports with a support bundle (Options > Controls > Absolute Flight Setup > Save support bundle, then attach the newest zip from %LOCALAPPDATA%\AbsoluteHOTAS\support). Flight feel and ideas go in #feedback, tunings in #tunings, chat in #af-chat, and new builds are posted in #builds.

Absolute Flight is an unofficial fan mod, not made, endorsed or supported by Hello Games.