Repository navigation
Releases: SultanDesync/AbsoluteFlight
Release list
Absolute Flight 0.2.0-alpha
Public alpha 0.2.0: a big step up from alpha.21.
Download AbsoluteFlight-0.2.0-alpha.zip and follow README.md. Needs No Man's Sky on Steam, build 180836 (Steam build 25732212). On any other build the mod stays off.
Install changed: no more Play.bat. Open the game folder (Steam: right-click No Man's Sky > Manage > Browse local files) and drag the zip's Binaries and GAMEDATA folders into it. Then start the game from Steam as usual; the mod loads with it through a small proxy DLL (Binaries\winmm.dll). Nothing else to install or run.
Coming from alpha.21 or earlier: install as above, then delete the folder you unzipped the old build into. Your settings, bindings and tunings carry over (they live in %LOCALAPPDATA%\AbsoluteHOTAS).
New since alpha.21
- Launches with the game through the proxy DLL. No launcher, no separate Python window.
- Reworked crash physics. A disabling crash now plays out: the wreck keeps its momentum, slides and tumbles, then falls to rest before you eject. A red daze replaces the blackout so you can watch it happen, and the ship computer calls the crash in its own voice.
- Water submersion and thruster purge mini-games. Ditch in water and the ship stops at the surface, then sinks while you run an emergency thruster purge against the failing hull. Two styles (Ship Damage page > Purge style): Telemetry (timed ignition windows and burn bands, Short or optional Full six-thruster cycle) and Gates (thread the gates on thrust). Finish the purge and the engines relight; let the hull hit zero and the ship is wrecked.
- New binding logic: inputs can share a keystroke. Bindings follow the function, not the key: Launch (W), Land / Exit ship / Interact (E), Zoom, Select and Back are their own rows even where they send the same key. A shared key is pressed once and held while any of its buttons is held.
- Launch binding holds W (the game's take-off) and works whenever the game has focus.
- Terrain push (Atmosphere Flight, default Off): the game no longer kicks your ship up where the ground rises suddenly. Turn it On to restore the game's ground avoidance.
- Multiplayer can stay on. Online play is less tested than single player; if something misbehaves online, try it with Multiplayer off and send a support bundle.
- Throttle settings now sit in Flight Axes (THROTTLE section).
- Manual landing and take-off are switched off for this release while they're reworked; land and take off the game's way.
Still in progress: Corvette flight modeling is a first baseline that will change. Hauler, Living ship, Solar and Sentinel interceptor styles are first drafts; see "What's been flown" in README.md.
Discord: https://discord.gg/jjk8nEMzFK is where testing happens. Bugs go in #bug-reports with a support bundle (Options > Controls > Absolute Flight Setup > Save support bundle, then attach the newest zip from %LOCALAPPDATA%\AbsoluteHOTAS\support). Flight feel and ideas go in #feedback, tunings in #tunings, chat in #af-chat, and new builds are posted in #builds.
Absolute Flight is an unofficial fan mod, not made, endorsed or supported by Hello Games.
Absolute Flight 0.1.0-alpha.21
Public alpha: open to anyone who wants to fly No Man's Sky with a HOTAS.
Download AbsoluteFlight-0.1.0-alpha.21.zip, unzip it outside OneDrive, and follow README.md: turn Multiplayer off, start Steam, double-click Play.bat, then bind your axes under Options > Controls > Absolute Flight Setup.
Needs No Man's Sky on Steam, build 180836 (Steam build 25732212). On any other build the mod stays off.
New since alpha.16
- Black space (Visuals page, off by default): removes the space nebula and fog and darkens the space colour palettes. Turning it off restores the game's sky.
- Parking brake mode (Buttons page, under the brake binding): Latched (default) or Hold to brake. Brake presses no longer get dropped when the game is slow to respond.
- Absolute Flight is now MIT licensed. See LICENSE and THIRD-PARTY-NOTICES.md for the software it ships.
Corvette flight modeling is a work in progress. It flies a first baseline that will change between builds. Manual landing doesn't work on the Corvette yet, so land it the game's way (Atmosphere Flight > Manual landing off). Hauler, Living ship, Solar and Sentinel interceptor styles are first drafts nobody has flown yet; see "What's been flown" in README.md.
Discord: https://discord.gg/jjk8nEMzFK is where testing happens. Bugs go in #bug-reports with a support bundle (Options > Controls > Absolute Flight Setup > Save support bundle, then attach the newest zip from %LOCALAPPDATA%\AbsoluteHOTAS\support). Flight feel and ideas go in #feedback, tunings in #tunings, chat in #af-chat, and new builds are posted in #builds.
Absolute Flight is an unofficial fan mod, not made, endorsed or supported by Hello Games.
Absolute Flight 0.1.0-alpha.16
First alpha for invited testers.
Download AbsoluteFlight-0.1.0-alpha.16.zip, unzip it outside OneDrive, and follow README.md: turn Multiplayer off, start Steam, double-click Play.bat, then bind your axes under Options > Controls > Absolute Flight Setup.
Needs No Man's Sky on Steam, build 180836 (Steam build 25732212). On any other build the mod stays off.
Corvette flight modeling is a work in progress. It flies a first baseline that will change between builds. Manual landing doesn't work on the Corvette yet, so land it the game's way (Atmosphere Flight > Manual landing off). Hauler, Living ship, Solar and Sentinel interceptor styles are first drafts nobody has flown yet; see "What's been flown" in README.md.
Discord: https://discord.gg/jjk8nEMzFK is where testing happens. Bugs go in #bug-reports with a support bundle (Options > Controls > Absolute Flight Setup > Save support bundle, then attach the newest zip from %LOCALAPPDATA%\AbsoluteHOTAS\support). Flight feel and ideas go in #feedback, tunings in #tunings, chat in #af-chat, and new builds are posted in #builds.