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v0.7.13

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@IThisGuyHere IThisGuyHere released this 26 Aug 21:10
· 52 commits to main since this release

Mod:

  • fixed an issue where the mod tried to use enemy traps on company moons and produced errors
  • fixed an incompatability with mods that allow quota rollover
  • fixed bestiary locations for custom enemies not completing if the lobby was reloaded
  • added null checks to (hopefully) stop log spam when the multiworld disconnects
  • fixed an issue where the tracker thought an apparatus could spawn on moons without facility
  • removed janky adamance apparatus fix now that Archipelago Scrap fixed the issue
  • changed deathlink to use playerClientIds instead of steam ids and added extra safeguards
    • this should make deathlink more reliable and prevent death chains
  • added Coroner compatibility for deathlink (the deathlink message now includes the cause of death)

Apworld:

  • added yaml option to change the percentage of scrap lost when dying from deathlink
  • made non-required store items useful (they were previously all progression items but didn't need to be)

Misc:

  • enabled debug symbols for the mod

Mod version 0.7.13 works with apworld versions 0.7.11 - 0.7.13, but the new scrap loss option will default to 50% if using an older version.