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Mod:
- fixed an issue where the mod tried to use enemy traps on company moons and produced errors
- fixed an incompatability with mods that allow quota rollover
- fixed bestiary locations for custom enemies not completing if the lobby was reloaded
- added null checks to (hopefully) stop log spam when the multiworld disconnects
- fixed an issue where the tracker thought an apparatus could spawn on moons without facility
- removed janky adamance apparatus fix now that Archipelago Scrap fixed the issue
- changed deathlink to use playerClientIds instead of steam ids and added extra safeguards
- this should make deathlink more reliable and prevent death chains
- added Coroner compatibility for deathlink (the deathlink message now includes the cause of death)
Apworld:
- added yaml option to change the percentage of scrap lost when dying from deathlink
- made non-required store items useful (they were previously all progression items but didn't need to be)
Misc:
- enabled debug symbols for the mod
Mod version 0.7.13 works with apworld versions 0.7.11 - 0.7.13, but the new scrap loss option will default to 50% if using an older version.