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v0.7.9-beta
Pre-release
Pre-release
Mod:
- removed LLLU as it is no longer needed
- logic now consistently refers to "Company" as "71 Gordion"
- fixed an issue where ap chests were counted multiple times in multiplayer
- fixed log entries not showing up in the tracker
- speculative fix for deathlink sometimes not killing a player (it is also controlled by the host now)
- Replaced some unnecessary try-catch blocks with more appropriate error checking. This is only phase 1.
- scrap inside the company cruiser now gets checked off properly
- added a few unit tests for easier development
- added a license for the Archipelago library to the Thunderstore package
- added comments to document the function of classes and some methods for future contributors
- Moved most config options to a config file so they will carry across saves, and added some new config options. Some of these will sync with the host config.
- the moon page in the terminal always shows all moons, but indicates which ones are locked
- added compatability with DawnLib and set up for it to potentially replace LLL
- WE now have a license, too!
- Failing quota now instantly starts you on your starting moon rather than routing to experimentation first
- 'Filler triggers instantly' config option is now off by default
- Players are now notified of unspent filler items when landing at the company building
Apworld:
- fixed an issue with monsters that have 0 weight on all moons
- added a manifest
Mod version 0.7.9 WILL work with apworld versions 0.7.7 AND 0.7.9