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v2.2.0
Changes
- Render custom armour through vanilla equipment assets (shader packs) by @XxFran10xX in #36
- ItemsAdder custom armour (dyed leather keyed by an
armors_renderingcolour) now also renders as a vanilla equipment asset, so Iris/OptiFine shader packs show the real armour instead of plain leather. TLibs adds the assets to ItemsAdder's pack when it is built (iazip) and points worn leather of each colour at its asset. - New config
equipment-assets.enabled(on by default) and/tlibs equipment [refresh]./tlibs reloadresyncs worn armour. - Armours whose names clean to the same asset path are skipped, like duplicate colours. Layer textures are only read from inside each ItemsAdder pack, and an oversized or ZIP64 pack listing no longer fails plugin enable.
- A piece that becomes a model helmet (e.g. an ArmourShop carved-pumpkin skin) drops its old armour asset, so the old armour is no longer drawn under the model.
- Run
iazipafter installing so the served pack contains the assets.
- ItemsAdder custom armour (dyed leather keyed by an
Full Changelog: v2.1.3...v2.2.0
Downloads
tlibs-2.2.0.jarSHA256SUMS— SHA-256 checksums.build.json— Build metadata.