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v2.2.0

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@github-actions github-actions released this 10 Oct 07:45
· 10 commits to main since this release
cb7eee9

Changes

  • Render custom armour through vanilla equipment assets (shader packs) by @XxFran10xX in #36
    • ItemsAdder custom armour (dyed leather keyed by an armors_rendering colour) now also renders as a vanilla equipment asset, so Iris/OptiFine shader packs show the real armour instead of plain leather. TLibs adds the assets to ItemsAdder's pack when it is built (iazip) and points worn leather of each colour at its asset.
    • New config equipment-assets.enabled (on by default) and /tlibs equipment [refresh]. /tlibs reload resyncs worn armour.
    • Armours whose names clean to the same asset path are skipped, like duplicate colours. Layer textures are only read from inside each ItemsAdder pack, and an oversized or ZIP64 pack listing no longer fails plugin enable.
    • A piece that becomes a model helmet (e.g. an ArmourShop carved-pumpkin skin) drops its old armour asset, so the old armour is no longer drawn under the model.
    • Run iazip after installing so the served pack contains the assets.

Full Changelog: v2.1.3...v2.2.0

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