fix: gallery quality audit of the six newest examples#61
Merged
Conversation
…attribute-wheel, relight armature-bend) Visual and editorial audit of the six most recently shipped gallery examples. color-attribute-wheel is restaged (disc leans toward camera, tighter framing, warm backdrop wedge, hue origin rotated off the horizon so the red wrap reads as a spoke, matte material so the horizon no longer reflects across the face). armature-bend is relit to the gallery's dark staged look (Standard view transform so the BoneTint weight bands stay saturated, shaped key, warm wedge). grease-pencil-rosette card copy fixed: frames.new() -> frames.new(1). The other three examples (parent-inverse-orrery, text-version-stamp, image-pixels-testcard) pass the audit untouched. Checks unchanged; both examples verified exit 0 on Blender 4.5.11 LTS and 5.1.2 locally. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
TMHSDigital
added a commit
that referenced
this pull request
Jul 19, 2026
…les and codify the visual style (#62) * docs: codify the gallery visual style in docs/VISUAL-STYLE.md and fix the color-attribute-wheel card stutter Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix: restage swatch-grid to the gallery visual style (3x2 grid framed, dark backdrop, distinct metals) * fix: relight turntable to the dark staged studio (Standard transform, wall, wedge) * fix: show shape-key-blend as a basis-to-full progression on the dark stage * fix: reframe driver-wave so the skyline fits and relight to the house style * fix: saturate and restage gn-instance-grid to the gallery visual style * fix: darken and relight depsgraph-export to the gallery visual style * fix: reframe and relight curve-bevel-arc to the gallery visual style * chore: regenerate gallery pages for the pass-two audit --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Visual and editorial quality audit of the six most recently shipped gallery examples (
color-attribute-wheel,parent-inverse-orrery,grease-pencil-rosette,armature-bend,text-version-stamp,image-pixels-testcard), judged against the gallery's strongest images (bmesh-gear,damped-track-aim,compositor-glare). Every hero render was inspected at full size and thumbnail scale — real pixels, not filenames.Audit table
frames.new().drawing(raisesTypeErroras written; README/code useframes.new(1))Fixes applied
color-attribute-wheel (re-rendered, 5 iterations)
Roughness 0.85,Specular IOR Level 0) so the wall/floor horizon no longer reflects across the face.wheel_geometry()so the perceptually sharp red 0°/360° wrap reads as a deliberate diagonal spoke instead of a seam artifact lying level with the horizon. The check recomputes from the samehsvlist and never ties hue to angle — contract unchanged, no tolerance touched.Before: washed flat pancake low in frame with a seam-like band. After: frame-filling upright wheel on the dark stage with a warm light pool behind it.
armature-bend (re-rendered, 2 iterations)
Standardview transform (same rationale and comment style as the wheel script) so the BoneTint weight bands — the very thing the LBS check asserts — stay saturated.Before: flat light-grey scene with pastel tubes. After: dark staged studio, saturated teal→amber→coral weight bands, shaped falloff.
grease-pencil-rosette (copy only)
examples/gallery.jsoncard:frames.new().drawing→frames.new(1).drawing; gallery pages regenerated withscripts/build_gallery.py.Verification
Proven by live run (local):
Established by inspection only:
--engine cycles) not exercised — no scene-graph change is engine-specific (lights/camera/materials only).No checks were loosened; no generated pages hand-edited; release-owned version fields untouched.
🤖 Generated with Claude Code