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1.0.0
What's Changed
Breaking changes
- Remove the deprecated get_cached_entries_for_current_player function by @tudddorrr in #220
- Remove the deprecated get_entries_for_current_player function by @tudddorrr in #221
- Replace channel_storage_prop_error with rejected_prop by @tudddorrr in #222
- Identify() and the identified signal now return a player alias by @tudddorrr in #223
- Return error code in identification_failed signal by @tudddorrr in #224
- Error restructure by @tudddorrr in #225
- Use from_response pattern for player_auth_error, remove accessor funcs by @tudddorrr in #226
- rename 'error' to 'code' across auth, identify and prop rejection by @tudddorrr in #227
- Replace Talo.player_auth.last_error with an inline structured response by @tudddorrr in #228
- Replace channels.update with options pattern, support changing privacy/autocleanup/temporary membership by @tudddorrr in #231
- Allow player + save debounced updates to be handled synchronously by @tudddorrr in #232
- Remove prop rejection signals, keep them inline with update results by @tudddorrr in #233
Features
- Add config setting to enable http requests to use threads in Godot by @RoBobBot in #229
- Add success flag to AddEntryResult by @tudddorrr in #235
Other
- Don't run summary for forks, do run build-check and unit-tests by @tudddorrr in #230
- Remove leading debounces by @tudddorrr in #234
- Make default debounce time 0.5 seconds by @tudddorrr in #236
New Contributors
Full Changelog: 0.49.1...1.0.0