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Combat and Missions
Everything on the LOCAL tab.
The classic combat money-maker: take several "massacre pirates" missions against the same target faction from different giver factions — every kill counts toward all of them at once.
The MASSACRE STACKS card does the bookkeeping spreadsheets used to:
- stacks grouped by target faction, with mission count, giver count and total payout
- a progress bar with the correct target: the largest single giver's kill total (not the sum across givers)
- kills tallied automatically from your bounties and combat bonds
- a voice callout the moment the stack completes — "Massacre stack complete"
- counters reset when you hand missions in, so the next stack starts clean
The card also shows a session combat line: kills, bounty claims and bond claims — a reminder to redeem before you lose them.
Your ship's REBUY (insurance cost) shows next to credits/fuel/cargo — amber when your balance covers less than 2 rebuys, red when you can't afford one, with spoken warnings as you cross each line. The most expensive lesson in the game, prevented.
Active missions from your journal: kind, faction, destination (one-tap plot), reward, a live expiry countdown, and a cargo-match warning when you're not carrying what a delivery needs.
Construction depots you've visited show their remaining resource needs, the payout for delivering, and the cheapest nearby sources for each commodity.