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v4.0.0
Graphy 4.0.0 - Unity 2022.3
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Tayx94
released this
29 Aug 10:01
Added
Added Universal Render Pipeline support while retaining Built-in Render Pipeline support.
Added a global UI scale setting.
Added a shared module manager base class for FPS, RAM, and Audio modules.
Improved
Reworked average FPS and 1% / 0.1% low calculations to use frame times.
Replaced graph array shifting with circular buffers.
Replaced full FPS sample sorting with partial low-sample selection.
Reused incremental sums, shader initialization arrays, cached predicates, enum counts, XR subsystems, and debugger query results to reduce allocations and repeated work.
Avoided unnecessary graph material and audio buffer reconstruction during parameter updates.
Optimized graph fragment shader work and reduced threshold line opacity.
Synchronized module states and presets so cosmetic changes no longer reset visibility.
Separated Legacy Input Manager and Input System hotkey fields to keep serialized key values stable.
Removed
Removed the legacy customization scene package and import menu.
Fixed
Fixed graph corner positioning by updating module pivots.
Fixed graph material replacement to destroy old runtime materials without destroying shared assets.
Fixed FPS percent-low warm-up values and the normalized average graph line.
Fixed GraphyDebugger ID lookups when no matching packet exists.
Fixed audio text timing while the game is paused.
Fixed RAM initialization range and update-rate type mismatches.
Fixed Device Simulator crashes when the reported refresh rate is unavailable.
Validated graph resolutions and spectrum sizes to prevent invalid shader array access and audio graph values.
Compatibility
Increased the minimum supported Unity version to 2022.3 LTS.
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