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Machines to build

github-actions[bot] edited this page Oct 5, 2026 · 3 revisions

Each picture was taken from the real game. Build it, then watch.

Light a lamp. One battery, some wire, one lamp, all in a loop. Then take one wire away: the lamp goes dark, because the loop is broken.

A battery and lamp in a loop

Sharing electricity. Two lamps in a row (left) share the push, so both are dimmer. Two lamps side by side (right) each get their own path, so both shine bright. Add a third or a fourth beside them: every one still gets its own path.

Two lamps in series and two in parallel

Short circuit. A battery with only wire around it. See the sparks?

A shorted battery sparking

Music machine. A battery, a clicker (top) and a note block (bottom) in a loop. Every time the clicker clicks on, the note sings. Add more note blocks in other loops on the same clicker for a tune. Note blocks need enough electricity to sing: one battery can make 4 in a row sing, but with 5 in one loop each gets too little and they all stay quiet (the dots still crawl along). Add a battery, or give each note its own path.

A clicker and a note block in a loop

U-tube. Build a U out of glass and pour water into one side. Deep water presses harder, so it pushes up the other side until both sides are the same height.

Water level in both sides of a glass U-tube

Water tower. A tall tank with a pipe from its bottom. The water climbs the pipe and pours out of the end, because the end is lower than the water in the tank. (Make the pipe go higher than the water, and nothing comes out.) Try a taller tower, and put a water wheel with a block on top of it at the end of the pipe: every cell taller the tower is, the wheel gets a bit stronger.

A water tower pushing water out of a low pipe

Steam power plant. Water in a pot on a burner, a turbine above it, a generator right beside the turbine, and wires from the top and bottom of the generator to a lamp. The burner boils the water, the steam rushes up and spins the turbine, the turbine turns the generator, and the generator makes electricity. The chillers turn the steam back into water, which runs back down into the pot. That's how real power plants work! Try more lamps: the turbine slows down. (A turbine makes turning, not electricity. A plant with wires straight on the turbine's sides stays dark: it needs a generator.)

Burner, turbine, generator, chillers and a lit lamp

Pump water uphill. A pump (arrow pointing up) with water under it and a battery loop on its sides. The pump pushes the water up, against gravity. Try a taller shaft: one battery gets the water about 5 blocks up, slower and slower, and then it stops. Add a battery and it climbs higher. So does a second pump stood right on top of the first (wire it up too).

A battery-powered pump lifting water

Gear train. A crank, then small, big and small gears, an axle, and one more gear. Each gear turns the other way from the one it touches; the big gear turns slowly and the small gear after it turns twice as fast. The axle carries the turning along without flipping it.

A crank turning a row of gears and an axle

Jam! Three big gears touching in an L, turned by a crank. They can't turn, so they all show a red ❌. Take one away and they spin again.

Three big gears jammed

Hydro dam. A faucet pours water through a water wheel (and away down a drain). The wheel turns two gears, the gears turn a generator, and the generator lights a lamp: water power! The wheel sits where the water falls: that's where water gives its push. (Real dams are tall for the same reason: the further the water falls, the more work it can do.)

Water turning a wheel, gears and a generator that lights a lamp

Crane. A crank turning a winch, with rope down to a crate. Turn the crank ↻ and the crate goes up; ↺ and it goes down.

A crank and winch lifting a crate

At the top. Keep turning ↻ and the crate reaches the winch. The rope can't wind any more, so the crank stops dead and the winch shows an orange ⬆. Turn the crank ↺ to let it down again.

A crate wound right up to the winch, which shows an orange up arrow

Too heavy! Swap the crate for an iron weight. The crank can't turn it: the winch shows a red ⬇ and nothing moves.

A winch stalled under an iron weight

Gear it down. Crank, small gear, big gear, axle, small gear, big gear, winch. The winch turns a quarter as fast, so it's four times as strong, and it lifts the iron weight (slowly!).

Two gear steps letting a crank lift the iron weight

Pulley hook. Only one gear step this time, but the iron weight hangs on a pulley hook, which halves its weight. Up it goes, half as fast.

A pulley hook helping lift the iron weight

Well. The winch and crank sit on the right; the rope runs up and over a pulley and hangs down the left side. The pulley changes which way the rope pulls.

A rope over a pulley lifting a crate

Sand sinks. Drop sand onto water. The sand sinks and the water floats up in its place.

Sand sinking through water in a glass tank

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