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@github-actions github-actions released this 19 Jul 15:20
· 5 commits to main since this release

OpenCrossing-Anbernic v0.5.0

New

  • A missing, unreadable, or wrong-region disc image now shows a clear full-screen error at launch telling you what's wrong and where the file goes — no more silent black screen. (USA GAFE01 is required and now enforced.)
  • Saves are now validated before loading, the same way the original GameCube did. A corrupted or hand-edited save is rejected safely — the game falls back to its automatic backups instead of crashing and taking your town with it. A bad save in Card B cancels the train ride instead of corrupting your home town.

Bug Fixes

  • Mr. Resetti now actually appears when you quit without saving. A port bug meant he could never trigger — proper shutdowns are still respected, but resets get you the lecture you deserve.
  • Fixed save-backup rotation so game-start writes no longer churn the .bak history your save recovery depends on.

Notes

  • The NES furniture items don't work on this port and now say so clearly (the emulator inside the original game is GameCube-specific code that can't run on these devices). See the README FAQ.
  • Campsite visitors (tent/igloo) can never move in — that's how the original game works, not a bug. Move-ins happen on their own schedule.
  • Save editors: use one that recomputes the Animal Crossing checksum (most do). Raw hex edits are now rejected at load instead of crashing.
  • Device reports this cycle: RG40XX H confirmed working. Thank you, and keep the reports coming (attach ports/ac-gc/log.txt).
  • Upgrading? Overwrite files and it should be fine. Recommend backing up saves before.
  • Expect bugs. Still early!

Getting Started

  1. Download and unzip opencrossing-anbernic-v0.5.0-armhf.zip
  2. Copy the ports folder to the root of your SD card, and Animal Crossing.sh into ROMS/Ports/
  3. Place your disc image in ports/ac-gc/rom/
  4. Launch Animal Crossing from the Ports menu

Full Changelog: v0.4.0...v0.5.0