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MissionMaker Time Trial Settings

Telonof edited this page May 25, 2026 · 4 revisions

Time Trial Settings

instantStart

(Default: false)

Setting this to true instant starts the race after any movie cutscene, this overrides any ttog set.

Example: <instantStart>false</instantStart>

initialTime

(Default: 10.0)

Sets the initial time given for the mission in seconds.

Example: <initialTime>10</initialTime>

timePerCheckpoint

(Default: 10.0)

Sets the amount of seconds given after each checkpoint clear.

Example: <timePerCheckpoint>5</timePerCheckpoint>

stars

(Default: 1)

Sets the amount of wanted stars the player has at the start if police triggers are set.

Example: <stars>3</stars>

arrestConditions

(Default: Default conditions from escape missions)

This setting sets custom parameters for arrest conditions if police triggers are set.

For information on it's parameters, see the escape mission's settings.

policeStartTrigger

(Default: none)

This setting sets an invisible trigger that when entered and exited by a player, police will show up.

For information on it's parameters, see the race example of this setting.

policeStopTrigger

(Default: none)

This setting sets an invisible trigger that when entered and exited by a player, police will give up their chase on the player.

Note

If policeStartTrigger is set, this can still remain optional if you wish the police to pursue the entire mission.

For information on it's parameters, see the race example of this setting.

policeSpawnParams

(Default: default parameters)

This setting lets you set an entity regarding percentages on how police cars will spawn and where along with behavior.

Example: <policeSpawnParams>CE17D20300000000</policeSpawnParams>

For more information, consider checking reference id 832B9A0300000000 within archetypes.entities.bin inside the game.

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