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v1.6.1.0 - The wardrobe takes its own pictures, and facewear gets a slot

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@ThatKwistine ThatKwistine released this 09 Sep 21:15
· 17 commits to main since this release

Installation

  1. In game, open Dalamud Settings (/xlsettings)

  2. Go to Experimental → Custom Plugin Repositories

  3. Paste this URL into the empty box at the bottom and press the + button:

    https://raw.githubusercontent.com/ThatKwistine/WardrobePlugin/main/pluginmaster.json
    
  4. Click Save and Close

  5. Open the plugin installer (/xlplugins), search for Wardrobe, and install

Updates then arrive through the normal plugin installer like any other plugin.


What's new

  • The wardrobe takes session pictures itself. A session no longer asks the game for a screenshot — it reads the picture out of the frame the game has just drawn, so there is no screenshot function to call, no key pressed at the window and no folder watched for a file to appear in. Measured against a screenshot the game took of the same scene, the picture is identical. A captured picture has no ReShade preset in it, since that runs later in the frame than the point this reads.
  • Screenshots you take by hand are unchanged. They are still watched for and filed exactly as before, and manual mode is untouched.
  • Facewear is a slot of its own. Glasses, monocles and sunglasses now import as Facewear rather than as a hat, and are worn alongside head gear rather than instead of it. They have an icon in both icon sets and take a Facewear.png in a custom icon folder or pack like any other slot.
  • Mods can be attached to a glamour plate. A plate is the game's own gear and the game has never heard of Penumbra, so a vanilla gear upscale had nothing to switch it on. Attach it under Mods worn with this plate in the plate's edit panel and it goes on whenever the plate does — the mod only, with the plate's own pieces left exactly as the game put them on.
  • Apply Base is on the toolbar and the Character menu. It puts your base character back on over whatever you are wearing — its design's customisations, then any of its items you do not already have on — and takes nothing off.

Fixes

  • A mod for a recoloured piece of gear is detected as that recolour. One model set carries every recolour of a piece — e0110 is the Hellhound armour, the Grey Hound and the Shadowhound — and detection took the oldest item wearing that model, so a mod for the newest named the piece it was recoloured from and came out looking unmodded. 11,067 of the game's 20,238 equippable non-weapon items sit behind a recolour like that.

Worth doing once

  • Press Re-detect on gear whose mod is for a recolour. Items already in your wardrobe keep the game item they were given at the time. The sign that one needs it is a piece that comes out looking unmodded when you wear it.
  • Move a glasses mod to Facewear by hand. Anything imported before this is sitting in the Head slot. Press Re-detect and it tells you which slot the mod's files are really for — set Slot to Facewear, press Re-detect again, and it finds the right pair.