Releases: The-Code-Smithy/foundry-navigator
Releases · The-Code-Smithy/foundry-navigator
Release list
Update to 0.17.1
v0.17.1
- Added first-run per-player setup options for Combat Tunnel and Foundry Navigator key bindings, with the settings available afterward in Module Settings.
- Added a client setting to enable or disable the combat-turn weapon selector.
- Fixed combat-turn weapon selector behavior so one per-player checkbox controls it for both GMs and PCs.
- Fixed GM turn-change handling so the selector can trigger correctly on GM clients when enabled.
- Expanded combat-turn action detection for NPC and enemy actors so the selector appears with valid attack-capable actions instead of only opening the sheet.
Update to 0.17.0
v0.17.0
- Added structured roll history shortcuts:
Alt+1reads the most recent roll event, throughAlt+9for older roll results. - Improved roll-result narration by combining matching attack and damage cards into a more useful summary when target and damage details are available.
- Added
Alt+Shift+Pas a configurable GM pause/unpause shortcut for screen-reader users when Space is intercepted. - Changed the default character-sheet shortcut from
CtoAlt+Cto avoid screen-reader browse-mode conflicts, with migration for known older defaults. - Added
Ctrl+Sinside Foundry's Configure Controls dialog to save keybinding changes without mouse navigation. - Added a combat-turn weapon picker that opens at the start of the player's turn and lists equipped melee/ranged weapons so players do not have to tab through a full inventory to attack.
- Made combat tunnel dialogs draggable by their headers and added collapsed item descriptions to the weapon picker where item description text is available.
- Added backlog tracking for keyboard placement of D&D 5e area effects, including Foundry v13 measured templates and Foundry v14 region/area placement.
- Hid Foundry's minimum-resolution warning banner by default, with a client setting to show it again if desired.
- Added automatic low-resolution accessibility mode below 1024x768 to constrain Foundry windows to the viewport and keep focused controls scrolled into view.