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Releases: The-Code-Smithy/foundry-navigator

Update to 0.17.1

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@the-code-smithy-dev the-code-smithy-dev released this 18 Jul 16:11

v0.17.1

  • Added first-run per-player setup options for Combat Tunnel and Foundry Navigator key bindings, with the settings available afterward in Module Settings.
  • Added a client setting to enable or disable the combat-turn weapon selector.
  • Fixed combat-turn weapon selector behavior so one per-player checkbox controls it for both GMs and PCs.
  • Fixed GM turn-change handling so the selector can trigger correctly on GM clients when enabled.
  • Expanded combat-turn action detection for NPC and enemy actors so the selector appears with valid attack-capable actions instead of only opening the sheet.

Update to 0.17.0

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@the-code-smithy-dev the-code-smithy-dev released this 11 Jul 19:59

v0.17.0

  • Added structured roll history shortcuts: Alt+1 reads the most recent roll event, through Alt+9 for older roll results.
  • Improved roll-result narration by combining matching attack and damage cards into a more useful summary when target and damage details are available.
  • Added Alt+Shift+P as a configurable GM pause/unpause shortcut for screen-reader users when Space is intercepted.
  • Changed the default character-sheet shortcut from C to Alt+C to avoid screen-reader browse-mode conflicts, with migration for known older defaults.
  • Added Ctrl+S inside Foundry's Configure Controls dialog to save keybinding changes without mouse navigation.
  • Added a combat-turn weapon picker that opens at the start of the player's turn and lists equipped melee/ranged weapons so players do not have to tab through a full inventory to attack.
  • Made combat tunnel dialogs draggable by their headers and added collapsed item descriptions to the weapon picker where item description text is available.
  • Added backlog tracking for keyboard placement of D&D 5e area effects, including Foundry v13 measured templates and Foundry v14 region/area placement.
  • Hid Foundry's minimum-resolution warning banner by default, with a client setting to show it again if desired.
  • Added automatic low-resolution accessibility mode below 1024x768 to constrain Foundry windows to the viewport and keep focused controls scrolled into view.