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Added first-run per-player setup options for Combat Tunnel and Foundry Navigator key bindings, with the settings available afterward in Module Settings.
Added a client setting to enable or disable the combat-turn weapon selector.
Fixed combat-turn weapon selector behavior so one per-player checkbox controls it for both GMs and PCs.
Fixed GM turn-change handling so the selector can trigger correctly on GM clients when enabled.
Expanded combat-turn action detection for NPC and enemy actors so the selector appears with valid attack-capable actions instead of only opening the sheet.