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The code starts at

utilization /= 100;

In short we take the area of the instances coming from synthesis and convert that to a core area based on the utilization. We then shape that core area based on the aspect_ratio. Finally we expand it by the spacing on each edge to get the die area.

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@lustefan97
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@lustefan97
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@maliberty
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@lustefan97
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@rovinski
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Answer selected by lustefan97
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