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GE-Proton 11.0-6 / 11.0-5 / 11.0-3 / 10.0-34 · Proton 11.0-1 / 11.0-2 / 10.0-4 — arm64ec bionic (Android fixes · DirectAudio 1.3.1 · font-handle cap 32768)

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@The412Banner The412Banner released this 30 Aug 07:17
· 3 commits to proton_11.0 since this release

Consolidated arm64ec (bionic) rebuild of all seven Proton / GE-Proton layers, each carrying the three Android compatibility fixes, DirectAudio v1.3.1, and a raised font-handle cap (32768) that cures the TF2 / Source map-change freeze (see below). Proton 11.0-2 additionally ships an x86_64 build alongside arm64ec. Every layer is an independent .wcp — install the one that matches your Proton / GE version.

📦 versionCode-2 delivery copies — the catalog release bionic-layers-20260830-fontcap hosts metadata-only repacks of these 16 wcp with profile.json versionCode bumped 1 → 2 (wine tree / win32u.so byte-identical), so an existing install gets a coexisting <versionName>-2 slot and is offered the new build. The assets attached here remain the pristine CI versionCode-1 build.

Layer Wine versionCode GE game-fixes
GE-Proton 11.0-6 11 1 ✅ GE-11 tier
GE-Proton 11.0-5 11 1 ✅ GE-11 tier
GE-Proton 11.0-3 11 1 ✅ GE-11 tier
Proton 11.0-1 11 1
Proton 11.0-2 11 1 — (arm64ec + x86_64)
Proton 10.0-4 10 1
GE-Proton 10.0-34 10 1 ✅ GE-10 tier + extras

🆕 New in this build — realized-font-handle cap raised to 32768

Long Team Fortress 2 / Source-engine sessions (and other font-heavy titles) could freeze on a map change once Wine ran out of realized font handles — the log fills with err:font:alloc_font_handle out of realized font handles and the game hangs. Every layer now raises MAX_FONT_HANDLES to 32768 so the handle table no longer fills during normal play.

  • Always-on, zero-config — no environment variable and no registry key; the higher ceiling is baked into win32u.so.
  • Why it mattered — the Wine-11 layers previously capped at 5000 handles; the Wine-10 layers at only 256. Both are now 32768.
  • Device-proven — on Team Fortress 2 the font-handle errors dropped from 31 → 0 across a map change and play stayed smooth; the same fix also helps Counter-Strike: Source and Left 4 Dead 2.

What's New — all seven layers

  • 🔤 Realized-font-handle cap → 32768 (above) — cures the TF2 / Source map-change freeze (out of realized font handles); always-on, no config. Wine-11 layers were 5000, Wine-10 layers only 256.
  • 🆕 New GE-Proton 11.0-6 layer — GloriousEggroll's latest GE-11 game-fix tier on Valve Proton 11.0-1, arm64ec. (GE dropped the battlenet workaround upstream in 11-6.)
  • 🖥️ New Proton 11.0-2 x86_64 build — Proton 11.0-2 now ships an x86_64 .wcp alongside arm64ec (see the ⚠️ caveat in its layer block).
  • 🆕 SD-card game boot fix (noexec / force_anon) — games installed on the SD card that need executable memory (anti-tamper / packed executables such as Dragon Age: Inquisition) now boot instead of crashing.
  • 🗂️ File Explorer drive-root copy fix — copying between two drive roots (e.g. C:\D:\) no longer crashes.
  • 🌍 Locale default (C.UTF-8) — sets a sane LC_ALL so text- and locale-sensitive apps behave correctly on bionic.
  • 🔊 DirectAudio v1.3.1 — baked into every layer (live in-game config mailbox, adaptive-decay, watchdog). Opt-in; PulseAudio / ALSA remain the default.
  • 🔢 versionCode stays 1 on every layer — please uninstall your old layer and recreate the container to pick up this build.
  • ♻️ Carried forward: WINEVMEMMAXSIZE cap (set it in MB to reject runaway virtual-memory reservations from heavy AAA titles) · fast-yield gate · FEX-unixlib loader · XRandR / XRender (plus the GE-Proton game-fix tier on the GE layers).

Layer details

GE-Proton 11.0-6  ·  arm64ec · Wine 11 · versionCode 1
Base GloriousEggroll GE-Proton11-6 game-fix tier on Valve Proton 11.0-1 (Wine 11.0-1)
Installs as 11.0-6-arm64ec-1
DirectAudio v1.3.1 (vendored source) — opt-in via registry Audio=directaudio
Assets GE-proton-11.0-6-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (noexec / force_anon) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixesmaplestory · dai_xinput · eac · pso2 · assettocorsa · silence-starcitizen · vgsoh · WM_ACTIVATEAPP

ℹ️ GE dropped its battlenet workaround upstream in GE-Proton11-6, so this layer's game-fix set is the 11.0-5 tier minus battlenet.

GE-Proton 11.0-5  ·  arm64ec · Wine 11 · versionCode 1
Base GloriousEggroll GE-Proton11-5 game-fix tier on Valve Proton 11.0-1 (Wine 11.0-1)
Installs as 11.0-5-arm64ec-1
DirectAudio v1.3.1 (vendored source) — opt-in via registry Audio=directaudio
Assets GE-proton-11.0-5-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (noexec / force_anon) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixesbattlenet · maplestory · dai_xinput · eac · pso2 · assettocorsa · silence-starcitizen · vgsoh · WM_ACTIVATEAPP

GE-Proton 11.0-3  ·  arm64ec · Wine 11 · versionCode 1
Base GloriousEggroll GE-Proton11-3 game-fix tier on Valve Proton 11.0-1 (Wine 11.0-1)
Installs as 11.0-3-arm64ec-1
DirectAudio v1.3.1 (submodule @ directaudio-v1.3.1) — opt-in via registry Audio=directaudio
Assets GE-proton-11.0-3-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (noexec / force_anon) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixesbattlenet · maplestory · dai_xinput · eac · pso2 · assettocorsa · silence-starcitizen · vgsoh · WM_ACTIVATEAPP

Proton 11.0-1  ·  arm64ec · Wine 11 · versionCode 1
Base Stock Valve Proton 11.0-1 (Wine 11.0-1) — plain Proton, no GE game-fixes
Installs as 11.0-1-arm64ec-1
DirectAudio v1.3.1 (submodule @ directaudio-v1.3.1) — opt-in via registry Audio=directaudio
Assets proton-11.0-1-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (noexec / force_anon) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixes — none (plain Proton)

Proton 11.0-2  ·  arm64ec + x86_64 · Wine 11 · versionCode 1
Base Stock Valve Proton 11.0-2 (Wine 11) — plain Proton, no GE game-fixes
Installs as 11.0-2-arm64ec-1
DirectAudio v1.3.1 (submodule @ directaudio-v1.3.1) — opt-in via registry Audio=directaudio
Assets arm64ec: proton-11.0-2-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)  ·  x86_64: proton-11.0-2-x86_64-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (noexec / force_anon) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixes — none (plain Proton)

⚠️ The x86_64 wcp carries the same fixes, but Proton 11 under box64 currently does not render a window — use the arm64ec build, which is the proven runtime. The x86_64 asset is published for completeness / testing.

Proton 10.0-4  ·  arm64ec · Wine 10 · versionCode 1
Base Stock Valve Proton 10.0-4 (Wine 10) — plain Proton, no GE game-fixes
Installs as 10.0-4-arm64ec-1
DirectAudio v1.3.1 Wine-10 ABI port (submodule 4241123a) — opt-in via registry Audio=directaudio
Assets proton-10.0-4-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (force_anon, GameNative's original Wine-10 diff) · drive-root copy · C.UTF-8 locale (fixes authored against the Wine-10 tree)
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixes — none (plain Proton)

ℹ️ The DirectAudio v1.3.1 mainline is Wine-11-only (it drops the midi_get_driver unixlib guard); this layer ships the Wine-10-guarded 1.3.1 build so the same feature set works on Wine 10.

GE-Proton 10.0-34  ·  arm64ec · Wine 10 · versionCode 1
Base Valve Proton 10.0-4 (Wine 10) with the GE-Proton10-34 game-fix tier layered on (GE's game-patch files only, not GE's Wine tree)
Installs as 10.0-34-arm64ec-1
DirectAudio v1.3.1 Wine-10 ABI port (submodule 4241123a) — opt-in via registry Audio=directaudio
Assets GE-proton-10.0-34-arm64ec-sdk28.wcp (4 KB pages) · …-sdk35.wcp (16 KB pages)

Android compatibility fixes — SD-card boot (force_anon, Wine-10 diff) · drive-root copy · C.UTF-8 locale
Runtime — realized-font-handle cap 32768 · WINEVMEMMAXSIZE cap · fast-yield gate · FEX-unixlib loader · XRandR / XRender
GE game-fixes (10 — superset)

  • GE-Proton10-34 tier: assettocorsa · dai_xinput · eac · pso2 · silence-starcitizen · vgsoh
  • plus our extras: battlenet · maplestory-charprev · maplestory-stickykeys · WM_ACTIVATEAPP

ℹ️ GE-Proton10-34's lemansultimate-gameinput patch is intentionally omitted — our Valve Proton 10.0 base already ships dlls/gameinput, so GE's stub is redundant/conflicting. Le Mans Ultimate's GameInput requirement is met by the base.


Installation

Each layer is a distinct .wcp — install the one matching your Proton / GE version. Pick the SDK variant for your device's page size:

  • sdk28 — 4 KB-page devices (most Android hardware)
  • sdk35 — 16 KB-page devices

Proton 11.0-2 additionally offers an x86_64 pair of wcp — but Proton 11 under box64 does not currently render a window, so use the arm64ec build unless you are specifically testing x86_64.

All layers require a fresh arm64ec container. Because this build ships a new font-cap win32u.so (and the versionCode stays 1), uninstall your previous layer and recreate the container so the new win32u.so is picked up rather than reusing the old prefix.