Skip to content

Releases: TheGeekSKM/TutorialStateTree

Pre Episode 1 - Starting Files

Choose a tag to compare

@TheGeekSKM TheGeekSKM released this 15 Nov 17:04

This is the starting project that you can download and work on, if you want to follow along with what I'll be doing.
We have the following:

  1. Starting Map that is a larger version of the Arena Shooter Map
  2. Blank(ish) version of Enemy NPC

We'll be starting from this project and continuing from here on.

Post Episode 2

Choose a tag to compare

@TheGeekSKM TheGeekSKM released this 15 Nov 22:14

This is the "state" (pun intended) of the project after Episode 2.

In this Episode we:

  1. Showcased Sending State Tree Events from the AI Controller or any external blueprint.
  2. Using State Tree Events to trigger Transitions
  3. Got an update from our "Designers" to add a Search Last Known Location Functionality
  4. Created new states to add required functionality.
  5. Talked a bit about the aspects of the State Tree that we didn't cover in detail.

The AI that the Designers requested is basically done! Download this if you want the finished AI!
Bear in mind that the Shoot/Attack functionality is only calling an empty Shoot Event on the BP_Enemy, but you could add onto that if you wanted to.

Post Episode 1

Choose a tag to compare

@TheGeekSKM TheGeekSKM released this 15 Nov 19:59

This is the "state" (pun intended) of the project after Episode 1.

In this Episode we:

  1. Went over the "Design Docs" to see what the Designers wanted from us.
  2. Created a plan to follow in the creation of the AI.
  3. Set up the AI Controller and the State Tree.
  4. Set up and Completed the Patrol State.

Download the zip if you want to follow along starting from Episode 2!