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Post Episode 2

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@TheGeekSKM TheGeekSKM released this 15 Nov 22:14
· 1 commit to main since this release

This is the "state" (pun intended) of the project after Episode 2.

In this Episode we:

  1. Showcased Sending State Tree Events from the AI Controller or any external blueprint.
  2. Using State Tree Events to trigger Transitions
  3. Got an update from our "Designers" to add a Search Last Known Location Functionality
  4. Created new states to add required functionality.
  5. Talked a bit about the aspects of the State Tree that we didn't cover in detail.

The AI that the Designers requested is basically done! Download this if you want the finished AI!
Bear in mind that the Shoot/Attack functionality is only calling an empty Shoot Event on the BP_Enemy, but you could add onto that if you wanted to.