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v0.2.9 - SKN/SKL Import, CommunityDragon Hashes, CFGBin/SCO-SCB/PropertyBin Editors

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@TheKillerey TheKillerey released this 27 Feb 22:38
· 26 commits to main since this release

What's New in v0.2.9

Phase 4 - SKN/SKL Skinned Mesh & Skeleton Import

  • Full SKN parser (v0/v2/v4) and SKL parser (legacy + new format)
  • Blender armature creation with proportional bone sizing
  • Mesh import with vertex weights, UVs, normals, vertex colors
  • 5-pass fuzzy texture matching for automatic material setup
  • Blender 5.0+ compatibility (handles removed blend_method)

CommunityDragon Hash Integration

  • Download and cache CommunityDragon hash dictionaries
  • Resolve FNV1a hashes to readable names in PropertyBin editor
  • TYPE_HASH, TYPE_LINK, class_hash, entry path, and field name resolution

Phase 1 - CFGBin/Inibin Editor

  • Import/edit/export .cfgbin and .inibin game config files
  • Hash name resolution via .cfg companion files

Phase 2 - SCO/SCB Static Mesh Import & Export

  • Legacy static mesh support (text SCO + binary SCB)
  • Batch import and export with coordinate system conversion

Phase 3 - PropertyBin (.bin) Editor

  • Full PROP format parser (versions 1-3, PTCH wrapper, all 27 value types)
  • Tree-based editor UI with nested struct/container/map editing

Installation

  1. Download MapgeoAddon_v0.2.9.zip
  2. In Blender: Edit > Preferences > Add-ons > Install from Disk
  3. Select the zip file and enable the addon