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TheKillerey edited this page Apr 13, 2026
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Welcome to the official documentation for Rey's Mapgeo Blender Addon — a comprehensive toolkit for importing, editing, and exporting League of Legends map assets in Blender.
| Page | Description |
|---|---|
| Installation & Setup | Requirements, install steps, first-time configuration |
| Project Manager | Set up a project, scan variants, load maps, export |
| Page | Description |
|---|---|
| Mapgeo Import & Export | Import/export .mapgeo files, mesh properties, vertex data |
| Materials System | Material editor, samplers, parameters, switches, shader templates |
| Bucket Grids | Spatial partitioning, custom grid creation, hash placement |
| Visibility System | Dragon layers, Baron hash controllers, visibility overrides |
| Particles & Map Objects | MapParticle placements, VFX definitions, GdsMapObject items |
| Page | Description |
|---|---|
| Prey Format | Split .materials.bin into categorised .prey.* files for round-trip editing |
| Map Porter & Patcher | Port maps between seasonal slots, create/apply binary diffs |
| Lighting | Lightgrid baking, lightmap workflow, custom point lights |
| League Tools | WAD Tool, Troybin editor, SCO/SCB, SKN/SKL, PropertyBin, CFGBin, Map11 editor |
| Page | Description |
|---|---|
| Troubleshooting | Common errors, known issues, diagnostic steps |
| Release Notes | Changelog for all versions |
- Repository: https://github.com/TheKillerey/MapgeoAddon
- Releases: https://github.com/TheKillerey/MapgeoAddon/releases
- Issues: https://github.com/TheKillerey/MapgeoAddon/issues
v0.4.4 — Blender 5.0 / 5.1