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TheKillerey edited this page Apr 13, 2026 · 4 revisions

Rey's Mapgeo Blender Addon — Wiki

Welcome to the official documentation for Rey's Mapgeo Blender Addon — a comprehensive toolkit for importing, editing, and exporting League of Legends map assets in Blender.


Getting Started

Page Description
Installation & Setup Requirements, install steps, first-time configuration
Project Manager Set up a project, scan variants, load maps, export

Core Workflows

Page Description
Mapgeo Import & Export Import/export .mapgeo files, mesh properties, vertex data
Materials System Material editor, samplers, parameters, switches, shader templates
Bucket Grids Spatial partitioning, custom grid creation, hash placement
Visibility System Dragon layers, Baron hash controllers, visibility overrides
Particles & Map Objects MapParticle placements, VFX definitions, GdsMapObject items

Advanced Tools

Page Description
Prey Format Split .materials.bin into categorised .prey.* files for round-trip editing
Map Porter & Patcher Port maps between seasonal slots, create/apply binary diffs
Lighting Lightgrid baking, lightmap workflow, custom point lights
League Tools WAD Tool, Troybin editor, SCO/SCB, SKN/SKL, PropertyBin, CFGBin, Map11 editor

Reference

Page Description
Troubleshooting Common errors, known issues, diagnostic steps
Release Notes Changelog for all versions

Quick Links

Current Version

v0.4.4 — Blender 5.0 / 5.1

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