Releases
v0.3.0
v0.3.0 - Project Manager, PREY Format, WAD Tool, Map Porter
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What's New in v0.3.0
New Modules
Project Manager — Unified mod workflow: select project folder, auto-detect League install, browse map variants, load/reload/export with one click
PREY Format — Human-readable split of .materials.bin into categorized JSON files with perfect round-trip fidelity
WAD Tool — Full WAD archive read/write/browse/extract/repack with XXHash64 hash resolution
Map Porter — Port maps between variants with materials.bin merging and map .bin patching
DX11 Shader Parser — Parse compiled DX11 shader TOC files and bytecode bundles
VFX/Particles — Import/export VfxSystemDefinitionData and MapPlaceableContainer entries
Key Features
Riot WAD extraction directly from League install
Save All to .prey with snapshot-based dirty tracking (only saves what changed)
Blend mode correctly preserved through import → edit → export cycle
Dragon/Baron visibility layer filtering
Sun/Fog/Bake/Lighting settings import/export
Lightgrid, lightmap, and bucket grid tools
Full scene cleanup on reload
Windows long-path support for WAD cache (>260 chars)
Blender 5.0+ targeting
Installation
Download MapgeoAddon_v0.3.0.zip below
In Blender: Edit → Preferences → Add-ons → drag & drop the .zip
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