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v0.3.0 - Project Manager, PREY Format, WAD Tool, Map Porter

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@TheKillerey TheKillerey released this 14 Mar 12:14
· 24 commits to main since this release

What's New in v0.3.0

New Modules

  • Project Manager — Unified mod workflow: select project folder, auto-detect League install, browse map variants, load/reload/export with one click
  • PREY Format — Human-readable split of .materials.bin into categorized JSON files with perfect round-trip fidelity
  • WAD Tool — Full WAD archive read/write/browse/extract/repack with XXHash64 hash resolution
  • Map Porter — Port maps between variants with materials.bin merging and map .bin patching
  • DX11 Shader Parser — Parse compiled DX11 shader TOC files and bytecode bundles
  • VFX/Particles — Import/export VfxSystemDefinitionData and MapPlaceableContainer entries

Key Features

  • Riot WAD extraction directly from League install
  • Save All to .prey with snapshot-based dirty tracking (only saves what changed)
  • Blend mode correctly preserved through import → edit → export cycle
  • Dragon/Baron visibility layer filtering
  • Sun/Fog/Bake/Lighting settings import/export
  • Lightgrid, lightmap, and bucket grid tools
  • Full scene cleanup on reload
  • Windows long-path support for WAD cache (>260 chars)
  • Blender 5.0+ targeting

Installation

  1. Download MapgeoAddon_v0.3.0.zip below
  2. In Blender: Edit → Preferences → Add-ons → drag & drop the .zip