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Examples Cookbook
TheKillerey edited this page Mar 24, 2026
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1 revision
This page gives practical, repeatable examples for common addon tasks.
Goal: Move terrain pieces and export.
- Open Project Manager.
- Load the map variant.
- Select target meshes and edit in Blender.
- Export mapgeo to project.
- Start game and verify result.
Goal: Keep bucket data aligned with edited geometry.
- Edit map geometry.
- In Bucket Grid section, run Clean All Bucket Grids.
- Run Create Custom Bucket Grid.
- Confirm bucket grid collections were generated.
- Export mapgeo.
- Validate in game.
Goal: Replace a material texture and export.
- Open Material Editor.
- Select target material.
- Change diffuse sampler texture path.
- Refresh preview.
- Export materials or full project.
Goal: Move existing particles to match scene layout.
- Import map with particles.
- Select particle proxy objects.
- Move/rotate to desired positions.
- Export particle-related data.
- Verify runtime placement.
Goal: Shift map props and keep stable links.
- Import map objects.
- Move target empties.
- Do not rename stable identity objects.
- Export project data.
Goal: Catch data issues early.
- Open Project Integrity section.
- Click Check Project.
- Filter by Errors.
- Fix missing paths and invalid links.
- Re-run until clean.
Goal: Bake and export lightgrid for modded map.
- Create Lightgrid.
- Mark occluder and ignore meshes where needed.
- Bake Lightgrid.
- Visualize coverage.
- Export Lightgrid file.
Goal: Bake lightmaps for selected meshes.
- Prepare lightmap setup.
- Create lightmap UVs.
- Assign lightmap texture settings.
- Bake.
- Export lightmaps.
Goal: Migrate character bins to newer patch data.
- Open Character Bin Updater panel.
- Scan project for bins.
- Select old patch and target patch.
- Run update.
- Confirm status and backups.
Goal: Diagnose differences quickly.
- Export original mapgeo as JSON.
- Export modified mapgeo as JSON.
- Compare mesh counts, bucket grids, and hashes.
- Apply fixes and re-export.
Goal: Add custom geometry and make it export-safe.
- Import external OBJ/FBX.
- Run setup operator to assign mapgeo properties.
- Assign material and layer flags.
- Rebuild bucket grids.
- Export and test.
Goal: Use readable split files for safer edits.
- Convert materials binary to prey files.
- Edit map and VFX prey files.
- Save All to prey.
- Rebuild binary.
- Test in game.