The Forsaken Realms v1.01 — The Fair Fight Update
The first balance patch, built directly from launch feedback — thank you to everyone who played
and especially to those who sent detailed critiques. The early game is still meant to be a
fight, but it should now be a fair one.
Balance
- Player move speed raised (32 → 40)
- More starting life on every difficulty: Easy 21, Normal 16, Hard 11, Insane 9
- Starting Wood & Stone doubled (Easy 200/200, Normal 100/100) — and Hard/Insane now start
with a seed amount (50/50 and 25/25) instead of nothing - All Wood/Stone building costs halved — construction, repairs, upgrades, town restoration,
and the Capitol itself (gold/shard costs unchanged) - Heavy Armor and Blessed Armor (+15 life) are now Mythic — they were dramatically
undercosted for this world's life totals
Legendary Dungeons
The eight dungeons ported from Realm of Legends (plus the Eldrazi Prison) are now clearly marked
as endgame content: a red triple-skull on the minimap and a warning at the door. Their power
level is intentionally far above the surrounding world — now you'll know before you walk in.
Quality of Life
- Ante re-rolls are smarter: they remember your last 5 rolls (no repeats) and prefer
Uncommon-or-better cards - Deck limit raised from 20 to 50
- Eldrazi Prison finally has a distinct icon on both the world map and minimap
- Balance knobs documented:
config tables/settings.jsonnow explains every value, including
the new side-quest timer length and AI attacking-mage counts
Notes
- Tested on Windows PC only. The game is HARD on purpose — see the in-box
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