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The Forsaken Realms v1.01 — The Fair Fight Update

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@TheSAguy TheSAguy released this 22 Aug 03:38
· 117 commits to master since this release

The first balance patch, built directly from launch feedback — thank you to everyone who played
and especially to those who sent detailed critiques. The early game is still meant to be a
fight, but it should now be a fair one.

Balance

  • Player move speed raised (32 → 40)
  • More starting life on every difficulty: Easy 21, Normal 16, Hard 11, Insane 9
  • Starting Wood & Stone doubled (Easy 200/200, Normal 100/100) — and Hard/Insane now start
    with a seed amount (50/50 and 25/25) instead of nothing
  • All Wood/Stone building costs halved — construction, repairs, upgrades, town restoration,
    and the Capitol itself (gold/shard costs unchanged)
  • Heavy Armor and Blessed Armor (+15 life) are now Mythic — they were dramatically
    undercosted for this world's life totals

Legendary Dungeons

The eight dungeons ported from Realm of Legends (plus the Eldrazi Prison) are now clearly marked
as endgame content: a red triple-skull on the minimap and a warning at the door. Their power
level is intentionally far above the surrounding world — now you'll know before you walk in.

Quality of Life

  • Ante re-rolls are smarter: they remember your last 5 rolls (no repeats) and prefer
    Uncommon-or-better cards
  • Deck limit raised from 20 to 50
  • Eldrazi Prison finally has a distinct icon on both the world map and minimap
  • Balance knobs documented: config tables/settings.json now explains every value, including
    the new side-quest timer length and AI attacking-mage counts

Notes

Built on Forge (GPLv3). Unofficial Fan Content permitted
under the Wizards of the Coast Fan Content Policy.