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The Forsaken Realms v1.02

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@TheSAguy TheSAguy released this 23 Aug 16:55
· 103 commits to master since this release

The Forsaken Realms — v1.02

A big one: a new economy building, a real fix for the ante buy-back reports, a life/item
rebalance pass, a previously-unreachable Legendary dungeon finally opened up, all 5 AI capitals'
Arenas working correctly, a fix for Commander-only cards leaking into regular reward pools, a
quality-of-life rune upgrade, and a full internal review pass over everything since v1.01.

Thanks

Special thanks to VigilantSera, whose suggestions and feedback shaped a lot of what's in this
release and v1.01 before it. Early, detailed feedback like this is exactly what a young project
needs — much appreciated.

New: the Trader building

A cheaper, earlier-game alternative to the Capitol-only Exchange — buildable in any town. Converts
Gold into Wood/Stone at a markup (worse rates than Exchange, no Shards trading), so you don't have
to wait until you've built a Capitol to start converting spare gold into building materials. Build
one specifically at your Capitol to unlock upgrading it into a full Exchange.

New: the Colorless rune takes you home

Once you've built a Capitol, your starting rune now teleports you just outside it instead of back
to Spawn — a real "return to base" option for when you need to check in on your territory. Before
you have a Capitol, it still works exactly as before.

Fixed: ante buy-back "never offered" after a dungeon loss

Root-caused from two fresh log captures: the mechanic was actually working correctly — you simply
weren't told when you couldn't afford the buy-back price, which reads exactly like the option had
vanished. The popup now tells you the price and what you're short by, instead of staying silent.

Fixed: 4 of 5 AI capitals' Arenas were inaccessible

Green's Arena worked; the other four were silently missing their interactive trigger entirely —
you could walk right up to the building and nothing would happen. All 5 capitals now have a
working Arena with their own correct color-themed opponent pool and rewards.

Fixed: Commander-only cards and extra Sol Rings leaking into regular play

Root-caused a specific leak: a boss-reward deck referenced dozens of extra Sol Ring and Arcane
Signet printings (plus every two-color Signet) that bypassed the game's existing exclusion list
entirely — that's why Sol Ring could turn up more than once in a single deck, and why dead-weight
Commander-only support cards kept showing up as loot. Closed the gap and moved the exclusion list
into its own easy-to-edit file (config tables/restricted_cards.json) so more problem cards can
be added later without a code change.

Rebalanced: 40+ life items, 39 Legendary bosses

  • 41 items across the game got a rarity or price adjustment so their power level matches what
    they actually do (see the in-box notes if you're curious about specifics).
  • The 8 Realm-of-Legends-ported "Legendary" dungeons' bosses had their life rescaled onto this
    game's own difficulty curve — they were quietly numerically ordinary despite the red-skull
    warning; now they hit harder, matching the promise.

Fixed: Eldrazi Prison was a dead end

Only this Legendary dungeon's entry hall was ever finished — all of its inner doors were disabled.
It's now a real, finishable 7-boss dungeon: all 6 titans plus a true final encounter you can
actually reach if you track down what its two gates need.

Also in this release

  • macOS and Linux launchers are now included in the download (.command for double-click,
    .sh for a plain shell) — previously only Windows got a working launcher in the zip.
  • Buy Back's rules text and building menus are more informative across the board.
  • Start-menu version label now shows both the engine build and the game's own version/date.
  • A full internal review of everything changed since v1.00 turned up and fixed several smaller
    correctness issues before they were ever likely to be hit in play — a building-upgrade button
    that could be tapped even while visibly disabled, a possible crash path if the new restricted-
    cards file gets emptied or deleted by hand, and (related to the macOS/Linux launchers above) the
    executable permission not actually making it into the downloaded zip until this release.
  • Assorted build-tooling and packaging speedups (nothing player-facing).

Install & play

  1. Install Java 17 or newer (64-bit): https://adoptium.net
  2. Download The-Forsaken-Realms-v1.02.zip below and unzip it anywhere.
  3. Run The Forsaken Realms.exe (Windows), The Forsaken Realms.command (macOS —
    double-click; if macOS blocks it as from an unidentified developer, right-click → Open once),
    or The Forsaken Realms.sh (Linux/plain shell).

Saves live in %APPDATA%\ForgottenRealms (Windows) or the equivalent per-platform app-data folder.
If you already play stock Forge, the card-art cache is shared automatically — no re-downloading
gigabytes of images — and your Forge install is otherwise completely untouched.

Feedback

Still early days — balance feedback and bug reports are very welcome:
Discord: https://discord.gg/TTRPKc9HYJ · Ko-fi: https://ko-fi.com/thesaguy

Built on Forge (GPLv3). Unofficial Fan Content permitted
under the Wizards of the Coast Fan Content Policy.