The Forsaken Realms v1.02
The Forsaken Realms — v1.02
A big one: a new economy building, a real fix for the ante buy-back reports, a life/item
rebalance pass, a previously-unreachable Legendary dungeon finally opened up, all 5 AI capitals'
Arenas working correctly, a fix for Commander-only cards leaking into regular reward pools, a
quality-of-life rune upgrade, and a full internal review pass over everything since v1.01.
Thanks
Special thanks to VigilantSera, whose suggestions and feedback shaped a lot of what's in this
release and v1.01 before it. Early, detailed feedback like this is exactly what a young project
needs — much appreciated.
New: the Trader building
A cheaper, earlier-game alternative to the Capitol-only Exchange — buildable in any town. Converts
Gold into Wood/Stone at a markup (worse rates than Exchange, no Shards trading), so you don't have
to wait until you've built a Capitol to start converting spare gold into building materials. Build
one specifically at your Capitol to unlock upgrading it into a full Exchange.
New: the Colorless rune takes you home
Once you've built a Capitol, your starting rune now teleports you just outside it instead of back
to Spawn — a real "return to base" option for when you need to check in on your territory. Before
you have a Capitol, it still works exactly as before.
Fixed: ante buy-back "never offered" after a dungeon loss
Root-caused from two fresh log captures: the mechanic was actually working correctly — you simply
weren't told when you couldn't afford the buy-back price, which reads exactly like the option had
vanished. The popup now tells you the price and what you're short by, instead of staying silent.
Fixed: 4 of 5 AI capitals' Arenas were inaccessible
Green's Arena worked; the other four were silently missing their interactive trigger entirely —
you could walk right up to the building and nothing would happen. All 5 capitals now have a
working Arena with their own correct color-themed opponent pool and rewards.
Fixed: Commander-only cards and extra Sol Rings leaking into regular play
Root-caused a specific leak: a boss-reward deck referenced dozens of extra Sol Ring and Arcane
Signet printings (plus every two-color Signet) that bypassed the game's existing exclusion list
entirely — that's why Sol Ring could turn up more than once in a single deck, and why dead-weight
Commander-only support cards kept showing up as loot. Closed the gap and moved the exclusion list
into its own easy-to-edit file (config tables/restricted_cards.json) so more problem cards can
be added later without a code change.
Rebalanced: 40+ life items, 39 Legendary bosses
- 41 items across the game got a rarity or price adjustment so their power level matches what
they actually do (see the in-box notes if you're curious about specifics). - The 8 Realm-of-Legends-ported "Legendary" dungeons' bosses had their life rescaled onto this
game's own difficulty curve — they were quietly numerically ordinary despite the red-skull
warning; now they hit harder, matching the promise.
Fixed: Eldrazi Prison was a dead end
Only this Legendary dungeon's entry hall was ever finished — all of its inner doors were disabled.
It's now a real, finishable 7-boss dungeon: all 6 titans plus a true final encounter you can
actually reach if you track down what its two gates need.
Also in this release
- macOS and Linux launchers are now included in the download (
.commandfor double-click,
.shfor a plain shell) — previously only Windows got a working launcher in the zip. - Buy Back's rules text and building menus are more informative across the board.
- Start-menu version label now shows both the engine build and the game's own version/date.
- A full internal review of everything changed since v1.00 turned up and fixed several smaller
correctness issues before they were ever likely to be hit in play — a building-upgrade button
that could be tapped even while visibly disabled, a possible crash path if the new restricted-
cards file gets emptied or deleted by hand, and (related to the macOS/Linux launchers above) the
executable permission not actually making it into the downloaded zip until this release. - Assorted build-tooling and packaging speedups (nothing player-facing).
Install & play
- Install Java 17 or newer (64-bit): https://adoptium.net
- Download
The-Forsaken-Realms-v1.02.zipbelow and unzip it anywhere. - Run
The Forsaken Realms.exe(Windows),The Forsaken Realms.command(macOS —
double-click; if macOS blocks it as from an unidentified developer, right-click → Open once),
orThe Forsaken Realms.sh(Linux/plain shell).
Saves live in %APPDATA%\ForgottenRealms (Windows) or the equivalent per-platform app-data folder.
If you already play stock Forge, the card-art cache is shared automatically — no re-downloading
gigabytes of images — and your Forge install is otherwise completely untouched.
Feedback
Still early days — balance feedback and bug reports are very welcome:
Discord: https://discord.gg/TTRPKc9HYJ · Ko-fi: https://ko-fi.com/thesaguy
Built on Forge (GPLv3). Unofficial Fan Content permitted
under the Wizards of the Coast Fan Content Policy.