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The Forsaken Realms v1.03 — The Forsaking

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@TheSAguy TheSAguy released this 27 Aug 18:42
· 30 commits to master since this release

The Forsaken Realms — v1.03

The Forgotten Realms is now The Forsaken Realms — new name, same game, and the biggest
release yet: a completely rewritten main quest with a real backstory, a major performance fix,
world-map treasure chests, a new game engine under the hood, and a long list of fixes from
player feedback.

⚠ Please start a New Game

This release reworks the main quest from the ground up, changes how the world is generated, and
(as part of the rename) moves the game's data folder — old saves will not see the new story and
may behave oddly. A fresh start is strongly recommended, and worth it.

The story: The Forsaking

The realm now has its history. You are its Guardian, sealed away three thousand years ago on the
Night of Chains by five planeswalkers — and the five Seals they cut from your stolen power are
what drained the world to grey ash. Now they've returned to claim the corpse. Wake, rebuild,
raise your banner, and take back the five Seals from the five thrones.

  • Rewritten main quest line: an extended opening that teaches the world (ruined towns,
    surviving towns, restoration), a new "Raise the Banner" quest arc (Capitol, guards, mines,
    shops, research), and a rewritten Chapter 1 ending with a hook for what comes next.
  • The Warden: the mage who wakes you now has a name, a purpose, and all-new dialog.
  • Quest guidance arrows now point at the right destination for every tutorial step — the
    nearest ruined town when you need to restore one, a surviving town when you need to find
    survivors, your own town when it's time to build.
  • Already built something before its quest appears? The quest now recognizes it retroactively —
    no more being asked to build a Capitol you already have.

Day-end lag: fixed for real

The stutter at end of day that got worse the longer you played is gone — three separate causes
found and eliminated (late-game days went from ~1 second of freeze to under a fifth of that,
and it no longer grows over time).

New: world-map treasure chests

Chests now spawn across the world with a mix of finds behind them: free loot, a Thief Merchant
selling at a discount, duplicating a card from your active deck, a straight-up ambush, an
illegal 8-fighter Arena bracket, and more.

Early game difficulty: enemy tiers now pace properly

Multiple bugs let high-tier "(Master)" enemies — including endgame Legends — roam the map from
day 1. All spawn paths (roaming, quest spawns, and the AI's attacking mages) now respect the
weekly difficulty progression: week 1 is Apprentice/Adept country, stronger tiers unlock as the
weeks pass.

Engine update

Now built on Forge's 2.0.15 (08.26) daily — including their new main-menu artwork, duel
backdrops, a rewritten movement-input system, and all upstream card fixes since 08.19.

And more

  • New game name, new icon treatment, new title screen art
  • Restored neutral towns show proper town icons on the minimap (not ruins)
  • Discord link is now a real clickable button on the welcome page
  • Town-restoration rewards display properly (they were always granted — now you can see them)
  • Ruined/player towns are ~15% larger; many towns hand-polished in this release's map pass
  • Extensive diagnostic logging so bug reports can be pinpointed from a single log file

Version history

v1.02 (from v1.01)

The Trader building (early-game Gold→Wood/Stone conversion, upgradeable to an Exchange at your
Capitol) · Colorless rune teleports home to your Capitol · ante buy-back now tells you the price
when you can't afford it · all 5 AI capital Arenas fixed (4 were silently inaccessible) ·
Commander-only cards and duplicate Sol Rings no longer leak into rewards · Eldrazi Prison opened
up as a real, finishable 7-boss endgame dungeon · 41-item + 39-boss rebalance · macOS/Linux
launchers · full internal review pass.

v1.01 — The Fair Fight Update (from v1.00)

Player move speed 32→40 · more starting life on every difficulty · starting Wood/Stone doubled
and building costs halved · Heavy/Blessed Armor moved to Mythic · the eight Legendary dungeons
clearly marked as endgame (triple-skull warning) · smarter ante re-rolls (no repeats, better
rarity) · deck limit 20→50 · balance knobs documented in config tables/settings.json.


Notes

Built on Forge (GPLv3). Unofficial Fan Content permitted
under the Wizards of the Coast Fan Content Policy.


📱 Android (experimental — testers wanted!)

First-ever Android build. It has not been tested on a real device — neither of us owns an
Android — so you, the sideloaders, are the test. Please report back on Discord either way!

Install:

  1. On your Android device (Android 8.0+), download forsaken-realms-1.03-signed-aligned.apk
    from the assets below.
  2. Tap the downloaded file and allow your browser/file manager to install unknown apps when
    prompted (the game is signed by us, not the Play Store).
  3. Grant the storage permission the app asks for — it stores the game data it downloads.
  4. On first launch, tap Download when offered the resource files (~180 MB — use Wi-Fi).
    The app restarts itself when finished. After that it plays offline.
  5. Works alongside the official Forge app — different app, different data.

Reporting: whether it works or crashes, please tell us on Discord
(https://discord.gg/TTRPKc9HYJ) — include your device model and Android version, and if it
misbehaves, the screen where it happened. (assets.zip in the file list below is downloaded
by the app automatically — you don't need to grab it yourself.)