Skip to content

Debugging

TheThouZands edited this page Jul 21, 2026 · 1 revision

Debugging

Run /worldgriddeployer config or open the mod's Config button to use the Create-styled screens. Client commands are also available under /worldgriddeployer debug.

Predicted overlays

These are calculated locally and remain available even when the remote server does not have the client component:

  • targets — current candidate block and exact floating-point target;
  • point_path — recent precise target positions;
  • block_trail — cells the client predicts traversal could have visited.

They explain geometry but do not prove that the server attempted placement.

Authoritative outcomes

The optional outcomes stream reports the server's actual result for evaluated candidates, including placed, occupied, unloaded chunk, missing block item, no power, redstone lock, and Create rejection.

Outcome access is private by default:

Policy Access
Disabled Nobody
Operators Only Server operators; default
Whitelist Operators and configured players/pending names
Public Every compatible client

Permission level 3 is required to change the server policy. GUI edits are revision-checked and applied atomically. Pending usernames bind to the UUID the server actually assigns when that player first joins, supporting online, offline, and hybrid authentication.

Debug histories expire automatically and all captured session data is discarded on logout. The server also clears subscriptions on logout and shutdown.

Clone this wiki locally