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Releases: TheoBaudoinLighting/Horus-Vision

Horus Vision Alpha test v1.3

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@TheoBaudoinLighting TheoBaudoinLighting released this 03 Feb 18:43
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Horus Vision Release Notes

Version 1.1 - 03/02/2024

I am excited to announce the release of Horus Vision 1.1. This update brings several new features and improvements, enhancing the performance and capabilities of my physically-based rendering engine. Powered by Radeon Pro Render, Horus Vision continues to push the boundaries of high-quality, realistic outputs.

🌟 New Features

  • Tiled Rendering: This version introduces a tiled rendering approach, optimizing the rendering process for high-resolution images and complex scenes.
  • Scene Management: Enhanced scene management capabilities have been added, simplifying the organization and control of scene elements.
  • Advanced Material System: The material system has been extended and improved, offering even more realistic textures and finishes.
  • Enhanced Material Viewport: Experience a new level of realism with our updated viewport for material rendering, which now supports mappable textures. This feature allows for more intricate and realistic material appearances, providing users with the tools to achieve unparalleled realism in their renders.
  • Extended Object Format Support: Horus Vision now supports a wide array of new object formats, enabling users to load and render a broader range of models and scenes. This update facilitates easier integration and flexibility in your rendering projects.
  • Rendering Performance Improvements: Significant optimizations have been made to the rendering pipeline, ensuring faster render times and more efficient handling of complex scenes. These improvements make Horus Vision more powerful and responsive, enhancing user experience and productivity.

🛠 Improvements

  • Enhanced Object Manager for more efficient management of rendering objects.
  • Improved Inspector interface, allowing for more intuitive control over object properties.

📦 Dependencies Update

  • Preparations for the removal of the tbb dependency, aiming for a more streamlined setup.

🐞 Bug Fixes

  • Various bug fixes and performance improvements.

Installation

Horus Vision 1.3 is now available as a portable application. Simply download and run; no installation necessary. This update enhances the ease of use and accessibility, allowing you to start your rendering projects immediately, regardless of your location.

Acknowledgments

I want to extend my gratitude to the community for its continuous support and feedback, which have been invaluable in improving Horus Vision with each release.

📬 Contact

Should you have any questions or suggestions, please don't hesitate to contact me at theo.baudoin30@gmail.com.

Thank you for your support, and I hope you enjoy the new features and improvements in Horus Vision 1.3!


© 2023, Théo Baudoin-Malnoë. All Rights Reserved.

Horus Vision Alpha test v1.0.0

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@TheoBaudoinLighting TheoBaudoinLighting released this 30 Oct 16:02

Horus Vision - Rendering Engine

Version 1.0.0 - First Release


About

Horus Vision is a cutting-edge rendering engine designed to offer optimal performance and great flexibility in creating real-time visual effects and graphics. This first release is the culmination of months of rigorous development and testing.


Features

  • Real-Time Rendering: Enjoy ultra-fast rendering for a better user experience.
  • Multi-format Support: Compatible with major 3D and 2D formats.
  • Intuitive Interface: A streamlined workflow to accelerate your creative processes.
  • Customizable: Easily extensible and customizable thanks to a well-documented API.

Prerequisites

  • C++ 17
  • Graphics card compatible OpenGL 4.5 <- min ver

Installation

  1. Navigate into the .exe folder

  2. Create the necessary folders in the same directory as the downloaded engine:

    • A folder named hipbin containing the Radeon Pro Render binaries provided by Radeon.
    • A folder named fonts containing the Montserrat-Bold.ttf font file.
    • A folder named core containing a subfolder shaders where you should place shader.frag and shader.vert.
    • A folder named resources containing two subfolders:
      • Meshes: Create a folder named dragon and place the dragon_clean_low_Scale.obj file in it. At the root of Meshes, add the floor_test.fbx file.
      • Textures: At the root, place the HDRI file resting_place_2_2k.exr.
  3. Run the engine

    HorusVision_d.exe

Usage

Please refer to our documentation to understand how to use Horus Vision effectively.


Support and Contribution

For any questions, issues, or suggestions, please open an issue on this repository or contact us at theo.baudoin30@gmail.com.