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Horus Vision Alpha test v1.0.0

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@TheoBaudoinLighting TheoBaudoinLighting released this 30 Oct 16:02

Horus Vision - Rendering Engine

Version 1.0.0 - First Release


About

Horus Vision is a cutting-edge rendering engine designed to offer optimal performance and great flexibility in creating real-time visual effects and graphics. This first release is the culmination of months of rigorous development and testing.


Features

  • Real-Time Rendering: Enjoy ultra-fast rendering for a better user experience.
  • Multi-format Support: Compatible with major 3D and 2D formats.
  • Intuitive Interface: A streamlined workflow to accelerate your creative processes.
  • Customizable: Easily extensible and customizable thanks to a well-documented API.

Prerequisites

  • C++ 17
  • Graphics card compatible OpenGL 4.5 <- min ver

Installation

  1. Navigate into the .exe folder

  2. Create the necessary folders in the same directory as the downloaded engine:

    • A folder named hipbin containing the Radeon Pro Render binaries provided by Radeon.
    • A folder named fonts containing the Montserrat-Bold.ttf font file.
    • A folder named core containing a subfolder shaders where you should place shader.frag and shader.vert.
    • A folder named resources containing two subfolders:
      • Meshes: Create a folder named dragon and place the dragon_clean_low_Scale.obj file in it. At the root of Meshes, add the floor_test.fbx file.
      • Textures: At the root, place the HDRI file resting_place_2_2k.exr.
  3. Run the engine

    HorusVision_d.exe

Usage

Please refer to our documentation to understand how to use Horus Vision effectively.


Support and Contribution

For any questions, issues, or suggestions, please open an issue on this repository or contact us at theo.baudoin30@gmail.com.