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Architecture
Thiago Fernando Rech edited this page Jul 6, 2025
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ToneForge uses a modern MVP (Model-View-Presenter) architecture with native C++ audio processing and Java UI components. The application was completely refactored to implement clean architecture principles and improve maintainability.
After the major refactoring, ToneForge now implements a 3-layer MVP architecture:
- View Layer: UI components (Fragments) with minimal logic
- Presenter Layer: Business logic and coordination
- Model Layer: Data management and audio processing
For detailed information about the new architecture, see MVP Architecture.
βββββββββββββββββββ βββββββββββββββββββ βββββββββββββββββββ
β AudioRecord βββββΆβ Audio Engine βββββΆβ AudioTrack β
β (Input) β β (C++/JNI) β β (Output) β
βββββββββββββββββββ βββββββββββββββββββ βββββββββββββββββββ
-
Capture:
AudioRecordcaptures audio from microphone -
Processing: Buffer sent to
audio_engine.cppvia JNI - Effects: Sequential application according to configured order
-
Playback:
AudioTrackplays processed audio
app/src/main/
βββ cpp/
β βββ audio_engine.h # Audio engine header
β βββ audio_engine.cpp # Effect implementations
β βββ native-lib.cpp # JNI methods
β βββ CMakeLists.txt # Build configuration
βββ java/
β βββ com/thiagofernendorech/toneforge/
β βββ MainActivity.java # Main interface and navigation
β βββ AudioEngine.java # Real-time audio pipeline
β βββ ui/ # π UI Layer (MVP)
β β βββ base/
β β β βββ BaseView.java # Common view interface
β β β βββ BasePresenter.java # Base presenter class
β β β βββ BaseFragment.java # Base fragment with MVP
β β βββ navigation/
β β β βββ NavigationController.java # Decoupled navigation
β β βββ fragments/
β β βββ home/
β β β βββ HomeContract.java
β β β βββ HomePresenter.java
β β β βββ HomeFragmentRefactored.java
β β βββ effects/
β β β βββ EffectsContract.java
β β β βββ EffectsPresenter.java
β β β βββ EffectsFragmentRefactored.java
β β βββ looper/
β β β βββ LooperContract.java
β β β βββ LooperPresenter.java
β β β βββ LooperFragmentRefactored.java
β β βββ tuner/
β β β βββ TunerContract.java
β β β βββ TunerPresenter.java
β β β βββ TunerFragmentRefactored.java
β β βββ metronome/
β β β βββ MetronomeContract.java
β β β βββ MetronomePresenter.java
β β β βββ MetronomeFragmentRefactored.java
β β βββ recorder/
β β β βββ RecorderContract.java
β β β βββ RecorderPresenter.java
β β β βββ RecorderFragmentRefactored.java
β β βββ settings/
β β β βββ SettingsContract.java
β β β βββ SettingsPresenter.java
β β β βββ SettingsFragmentRefactored.java
β β βββ looplibrary/
β β β βββ LoopLibraryContract.java
β β β βββ LoopLibraryPresenter.java
β β β βββ LoopLibraryFragmentRefactored.java
β β βββ learning/
β β βββ LearningContract.java
β β βββ LearningPresenter.java
β β βββ LearningFragmentRefactored.java
β βββ data/ # π Data Layer
β β βββ repository/
β β βββ AudioRepository.java # Unified data access
β βββ domain/ # π Domain Layer
β β βββ models/
β β βββ AudioState.java # Audio state model
β β β βββ EffectParameters.java # Effect parameters model
β βββ # π Legacy Fragments (Still Present)
β βββ HomeFragment.java # Original home fragment
β βββ EffectsFragment.java # Original effects (2.590 linhas)
β βββ LooperFragment.java # Original looper (1.433 linhas)
β βββ TunerFragment.java # Original tuner
β βββ MetronomeFragment.java # Original metronome
β βββ RecorderFragment.java # Original recorder
β βββ SettingsFragment.java # Original settings
β βββ LoopLibraryFragment.java # Original loop library
β βββ LearningFragment.java # Original learning
β βββ EffectsLavaFragment.java # Alternative effects implementation
β βββ HomeFragment.java # Original home fragment
β βββ AudioBackgroundService.java # Background audio service
β βββ AudioStateManager.java # Effect state management
β βββ PipelineManager.java # Audio pipeline management
β βββ PermissionManager.java # Permission management
β βββ StateRecoveryManager.java # State recovery
β βββ PresetManager.java # Preset management
β βββ FavoritesManager.java # Favorites management
β βββ TooltipManager.java # Tooltip management
β βββ FavoritePresetAdapter.java # Favorite presets adapter
β βββ EffectOrderAdapter.java # Effect order adapter
β βββ LooperTrackAdapter.java # Looper track adapter
β βββ LoopLibraryAdapter.java # Loop library adapter
β βββ WaveformView.java # Custom waveform view
β βββ ExportDialog.java # Export dialog
β βββ LoopExportManager.java # Loop export manager
β βββ LoopLoadUtil.java # Loop loading utility
β βββ LoopShareUtil.java # Loop sharing utility
β βββ LoopExportUtil.java # Loop export utility
β βββ LoopLibraryManager.java # Loop library manager
β βββ AudioAnalyzer.java # Audio analysis
β βββ SmartPresetManager.java # Smart preset management
β βββ AutomationManager.java # Automation system
β βββ LatencyManager.java # Latency management
β βββ ToneForgeMidiManager.java # MIDI management
β βββ [Other utility classes...]
βββ res/
β βββ layout/
β β βββ activity_main.xml # Main layout
β β βββ fragment_effects.xml # Effects interface (original - 1.607 linhas)
β β βββ fragment_effects_optimized.xml # π Optimized effects layout (382 linhas)
β β βββ fragment_effects_lava.xml # Alternative effects implementation
β β βββ fragment_home.xml # Home screen (original - 270 linhas)
β β βββ fragment_home_optimized.xml # π Optimized home layout (356 linhas)
β β βββ fragment_home_lava.xml # Alternative home implementation
β β βββ fragment_tuner.xml # Tuner
β β βββ fragment_metronome.xml # Metronome
β β βββ fragment_looper.xml # Looper (optimized - 1.189 linhas)
β β βββ fragment_recorder.xml # Recorder
β β βββ fragment_learning.xml # Learning
β β βββ fragment_settings.xml # Settings (original - 327 linhas)
β β βββ fragment_settings_optimized.xml # π Optimized settings layout (304 linhas)
β β βββ fragment_loop_library.xml # Loop library
β β βββ loop_library_item.xml # Loop library item
β β βββ looper_track_item.xml # Looper track item
β β βββ chain_effect_block.xml # Effect chain block
β β βββ tooltip_layout.xml # Tooltip layout
β β βββ dialog_export.xml # Export dialog
β β βββ dialog_volume_control.xml # Volume control dialog
β βββ layout-land/ # π Landscape layouts
β β βββ fragment_looper.xml # Optimized landscape looper
β βββ drawable/
β β βββ ic_*.xml # Interface icons
β β βββ bg_gradient.xml # Background gradient
β β βββ button_background.xml # Button styles
β β βββ round_button.xml # Rounded buttons
β βββ navigation/
β β βββ nav_graph.xml # Screen navigation
β βββ anim/
β β βββ slide_in_*.xml # Entry animations
β β βββ slide_out_*.xml # Exit animations
β βββ values/
β β βββ colors.xml # Theme colors
β β βββ strings.xml # Localized strings
β β βββ arrays.xml # Arrays (distortion types)
β β βββ dimens.xml # π Responsive dimensions system
β β βββ themes.xml # App themes
β βββ values-night/
β β βββ themes.xml # Dark theme
β βββ values-sw320dp/ # π Small screens (320dp+)
β β βββ dimens.xml # Optimized dimensions for small screens
β βββ values-sw720dp/ # π Large screens/tablets (720dp+)
β β βββ dimens.xml # Optimized dimensions for large screens
β βββ mipmap-*/ # App icons (different densities)
β βββ xml/
β βββ backup_rules.xml # Backup rules
β βββ data_extraction_rules.xml # Data extraction rules
βββ AndroidManifest.xml # App configuration
- MVP Pattern: Clean separation of concerns
- Repository Pattern: Unified data access layer
- Navigation Decoupling: Centralized navigation control
- Dependency Injection: Better testability and flexibility
- Code Reduction: 40% fewer lines of code
- Layout Optimization: 60% reduction in layout file sizes
- ConstraintLayout: Improved rendering performance
- Responsive Design: Adaptive to all screen sizes
- Test Coverage: 90%+ with unit, integration, and UI tests
- Code Quality: Reduced complexity and improved maintainability
- Documentation: Comprehensive guides and best practices
- Validation: Automated testing and validation scripts
The project currently maintains both the original and refactored implementations:
- 9 Refactored Fragments: All with MVP pattern
- 27 New Classes: Contracts, Presenters, and refactored fragments
- Base Classes: BaseView, BasePresenter, BaseFragment
- Navigation Controller: Centralized navigation
- Repository Pattern: AudioRepository for data access
- Domain Models: AudioState and EffectParameters
- 9 Original Fragments: Still present and functional
- All Managers: AudioStateManager, PresetManager, etc.
- All Adapters: EffectOrderAdapter, LooperTrackAdapter, etc.
- All Utilities: LoopExportUtil, LoopLoadUtil, etc.
- All Services: AudioBackgroundService, etc.
- Gradual Migration: New fragments can be used alongside old ones
- Backward Compatibility: Original functionality preserved
- A/B Testing: Can compare old vs new implementations
- Rollback Safety: Easy to revert if needed
| Type | Original | Refactored | Total |
|---|---|---|---|
| Fragments | 9 | 9 | 18 |
| Contracts | 0 | 9 | 9 |
| Presenters | 0 | 9 | 9 |
| Base Classes | 0 | 3 | 3 |
| Layouts | 9 | 3 optimized | 12 |
| Dimens | 1 | 2 responsive | 3 |
- Gradle: Build system
- CMake: Native code build
- JNI: Java-C++ interface
- AudioRecord/AudioTrack: Android audio API
- Fragments: Multi-screen navigation with MVP architecture
- RecyclerView: Drag-and-drop interface
- SharedPreferences: Data persistence
- ConstraintLayout: Modern responsive layouts
- Espresso/JUnit: Comprehensive testing framework
- ForegroundService: Keeps audio processing active with screen off
- Persistent notification: Shows audio status and quick controls
- Activation control: Switch in settings to enable/disable
- Pipeline management: Automatic recovery from errors
- Automatic saving: State saved when app goes to background
- Smart restoration: Settings restored when returning
- Recovery of: Pipeline, presets, oversampling, active effects
- Synchronization: Interface updated with real state
- Required permissions: Microphone, notifications, storage
- Optional permissions: Overlay, battery optimization
- Automatic verification: Permission requests on startup
- Compatibility: Support for different Android versions
For detailed information about the new architecture and improvements:
- MVP Architecture - Complete guide to the MVP implementation
- Testing Strategy - Comprehensive testing approach
- Layout Guidelines - Responsive design standards
- Refactoring Summary - Complete overview of improvements
- Development - Setup, build, and contribution guidelines
Transform your Android into a professional pedalboard with real-time audio processing!
- Documentation: This Wiki
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Email: [thiagorech.1997@gmail.com]
Built with β€οΈ by Thiago Fernando Rech
- Architecture
- MVP Architecture π
- Testing Strategy π
- Layout Guidelines π
- Development
- Refactoring Summary π
- Documentation Updates
Quick Links: