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Architecture

Thiago Fernando Rech edited this page Jul 6, 2025 · 2 revisions

Architecture

ToneForge uses a modern MVP (Model-View-Presenter) architecture with native C++ audio processing and Java UI components. The application was completely refactored to implement clean architecture principles and improve maintainability.

πŸ†• New Architecture Overview

After the major refactoring, ToneForge now implements a 3-layer MVP architecture:

  • View Layer: UI components (Fragments) with minimal logic
  • Presenter Layer: Business logic and coordination
  • Model Layer: Data management and audio processing

For detailed information about the new architecture, see MVP Architecture.

Main Components

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   AudioRecord   │───▢│  Audio Engine   │───▢│   AudioTrack    β”‚
β”‚   (Input)       β”‚    β”‚   (C++/JNI)     β”‚    β”‚   (Output)      β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Audio Processing Pipeline

  1. Capture: AudioRecord captures audio from microphone
  2. Processing: Buffer sent to audio_engine.cpp via JNI
  3. Effects: Sequential application according to configured order
  4. Playback: AudioTrack plays processed audio

File Structure

πŸ†• New MVP Structure

app/src/main/
β”œβ”€β”€ cpp/
β”‚   β”œβ”€β”€ audio_engine.h      # Audio engine header
β”‚   β”œβ”€β”€ audio_engine.cpp    # Effect implementations
β”‚   β”œβ”€β”€ native-lib.cpp      # JNI methods
β”‚   └── CMakeLists.txt      # Build configuration
β”œβ”€β”€ java/
β”‚   └── com/thiagofernendorech/toneforge/
β”‚       β”œβ”€β”€ MainActivity.java              # Main interface and navigation
β”‚       β”œβ”€β”€ AudioEngine.java               # Real-time audio pipeline
β”‚       β”œβ”€β”€ ui/                            # πŸ†• UI Layer (MVP)
β”‚       β”‚   β”œβ”€β”€ base/
β”‚       β”‚   β”‚   β”œβ”€β”€ BaseView.java          # Common view interface
β”‚       β”‚   β”‚   β”œβ”€β”€ BasePresenter.java     # Base presenter class
β”‚       β”‚   β”‚   └── BaseFragment.java      # Base fragment with MVP
β”‚       β”‚   β”œβ”€β”€ navigation/
β”‚       β”‚   β”‚   └── NavigationController.java # Decoupled navigation
β”‚       β”‚   └── fragments/
β”‚       β”‚       β”œβ”€β”€ home/
β”‚       β”‚       β”‚   β”œβ”€β”€ HomeContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ HomePresenter.java
β”‚       β”‚       β”‚   └── HomeFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ effects/
β”‚       β”‚       β”‚   β”œβ”€β”€ EffectsContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ EffectsPresenter.java
β”‚       β”‚       β”‚   └── EffectsFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ looper/
β”‚       β”‚       β”‚   β”œβ”€β”€ LooperContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ LooperPresenter.java
β”‚       β”‚       β”‚   └── LooperFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ tuner/
β”‚       β”‚       β”‚   β”œβ”€β”€ TunerContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ TunerPresenter.java
β”‚       β”‚       β”‚   └── TunerFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ metronome/
β”‚       β”‚       β”‚   β”œβ”€β”€ MetronomeContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ MetronomePresenter.java
β”‚       β”‚       β”‚   └── MetronomeFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ recorder/
β”‚       β”‚       β”‚   β”œβ”€β”€ RecorderContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ RecorderPresenter.java
β”‚       β”‚       β”‚   └── RecorderFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ settings/
β”‚       β”‚       β”‚   β”œβ”€β”€ SettingsContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ SettingsPresenter.java
β”‚       β”‚       β”‚   └── SettingsFragmentRefactored.java
β”‚       β”‚       β”œβ”€β”€ looplibrary/
β”‚       β”‚       β”‚   β”œβ”€β”€ LoopLibraryContract.java
β”‚       β”‚       β”‚   β”œβ”€β”€ LoopLibraryPresenter.java
β”‚       β”‚       β”‚   └── LoopLibraryFragmentRefactored.java
β”‚       β”‚       └── learning/
β”‚       β”‚           β”œβ”€β”€ LearningContract.java
β”‚       β”‚           β”œβ”€β”€ LearningPresenter.java
β”‚       β”‚           └── LearningFragmentRefactored.java
β”‚       β”œβ”€β”€ data/                          # πŸ†• Data Layer
β”‚       β”‚   └── repository/
β”‚       β”‚       └── AudioRepository.java   # Unified data access
β”‚       β”œβ”€β”€ domain/                        # πŸ†• Domain Layer
β”‚       β”‚   └── models/
β”‚       β”‚       β”œβ”€β”€ AudioState.java        # Audio state model
β”‚       β”‚       β”‚   └── EffectParameters.java  # Effect parameters model
β”‚       β”œβ”€β”€ # πŸ†• Legacy Fragments (Still Present)
β”‚       β”œβ”€β”€ HomeFragment.java              # Original home fragment
β”‚       β”œβ”€β”€ EffectsFragment.java           # Original effects (2.590 linhas)
β”‚       β”œβ”€β”€ LooperFragment.java            # Original looper (1.433 linhas)
β”‚       β”œβ”€β”€ TunerFragment.java             # Original tuner
β”‚       β”œβ”€β”€ MetronomeFragment.java         # Original metronome
β”‚       β”œβ”€β”€ RecorderFragment.java          # Original recorder
β”‚       β”œβ”€β”€ SettingsFragment.java          # Original settings
β”‚       β”œβ”€β”€ LoopLibraryFragment.java       # Original loop library
β”‚       β”œβ”€β”€ LearningFragment.java          # Original learning
β”‚       β”œβ”€β”€ EffectsLavaFragment.java       # Alternative effects implementation
β”‚       β”œβ”€β”€ HomeFragment.java              # Original home fragment
β”‚       β”œβ”€β”€ AudioBackgroundService.java    # Background audio service
β”‚       β”œβ”€β”€ AudioStateManager.java         # Effect state management
β”‚       β”œβ”€β”€ PipelineManager.java           # Audio pipeline management
β”‚       β”œβ”€β”€ PermissionManager.java         # Permission management
β”‚       β”œβ”€β”€ StateRecoveryManager.java      # State recovery
β”‚       β”œβ”€β”€ PresetManager.java             # Preset management
β”‚       β”œβ”€β”€ FavoritesManager.java          # Favorites management
β”‚       β”œβ”€β”€ TooltipManager.java            # Tooltip management
β”‚       β”œβ”€β”€ FavoritePresetAdapter.java     # Favorite presets adapter
β”‚       β”œβ”€β”€ EffectOrderAdapter.java        # Effect order adapter
β”‚       β”œβ”€β”€ LooperTrackAdapter.java        # Looper track adapter
β”‚       β”œβ”€β”€ LoopLibraryAdapter.java        # Loop library adapter
β”‚       β”œβ”€β”€ WaveformView.java              # Custom waveform view
β”‚       β”œβ”€β”€ ExportDialog.java              # Export dialog
β”‚       β”œβ”€β”€ LoopExportManager.java         # Loop export manager
β”‚       β”œβ”€β”€ LoopLoadUtil.java              # Loop loading utility
β”‚       β”œβ”€β”€ LoopShareUtil.java             # Loop sharing utility
β”‚       β”œβ”€β”€ LoopExportUtil.java            # Loop export utility
β”‚       β”œβ”€β”€ LoopLibraryManager.java        # Loop library manager
β”‚       β”œβ”€β”€ AudioAnalyzer.java             # Audio analysis
β”‚       β”œβ”€β”€ SmartPresetManager.java        # Smart preset management
β”‚       β”œβ”€β”€ AutomationManager.java         # Automation system
β”‚       β”œβ”€β”€ LatencyManager.java            # Latency management
β”‚       β”œβ”€β”€ ToneForgeMidiManager.java      # MIDI management
β”‚       └── [Other utility classes...]
β”œβ”€β”€ res/
β”‚   β”œβ”€β”€ layout/
β”‚   β”‚   β”œβ”€β”€ activity_main.xml      # Main layout
β”‚   β”‚   β”œβ”€β”€ fragment_effects.xml   # Effects interface (original - 1.607 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_effects_optimized.xml  # πŸ†• Optimized effects layout (382 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_effects_lava.xml       # Alternative effects implementation
β”‚   β”‚   β”œβ”€β”€ fragment_home.xml      # Home screen (original - 270 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_home_optimized.xml     # πŸ†• Optimized home layout (356 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_home_lava.xml          # Alternative home implementation
β”‚   β”‚   β”œβ”€β”€ fragment_tuner.xml     # Tuner
β”‚   β”‚   β”œβ”€β”€ fragment_metronome.xml # Metronome
β”‚   β”‚   β”œβ”€β”€ fragment_looper.xml    # Looper (optimized - 1.189 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_recorder.xml  # Recorder
β”‚   β”‚   β”œβ”€β”€ fragment_learning.xml  # Learning
β”‚   β”‚   β”œβ”€β”€ fragment_settings.xml  # Settings (original - 327 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_settings_optimized.xml # πŸ†• Optimized settings layout (304 linhas)
β”‚   β”‚   β”œβ”€β”€ fragment_loop_library.xml       # Loop library
β”‚   β”‚   β”œβ”€β”€ loop_library_item.xml           # Loop library item
β”‚   β”‚   β”œβ”€β”€ looper_track_item.xml           # Looper track item
β”‚   β”‚   β”œβ”€β”€ chain_effect_block.xml          # Effect chain block
β”‚   β”‚   β”œβ”€β”€ tooltip_layout.xml              # Tooltip layout
β”‚   β”‚   β”œβ”€β”€ dialog_export.xml               # Export dialog
β”‚   β”‚   └── dialog_volume_control.xml       # Volume control dialog
β”‚   β”œβ”€β”€ layout-land/               # πŸ†• Landscape layouts
β”‚   β”‚   └── fragment_looper.xml    # Optimized landscape looper
β”‚   β”œβ”€β”€ drawable/
β”‚   β”‚   β”œβ”€β”€ ic_*.xml               # Interface icons
β”‚   β”‚   β”œβ”€β”€ bg_gradient.xml        # Background gradient
β”‚   β”‚   β”œβ”€β”€ button_background.xml  # Button styles
β”‚   β”‚   └── round_button.xml       # Rounded buttons
β”‚   β”œβ”€β”€ navigation/
β”‚   β”‚   └── nav_graph.xml          # Screen navigation
β”‚   β”œβ”€β”€ anim/
β”‚   β”‚   β”œβ”€β”€ slide_in_*.xml         # Entry animations
β”‚   β”‚   └── slide_out_*.xml        # Exit animations
β”‚   β”œβ”€β”€ values/
β”‚   β”‚   β”œβ”€β”€ colors.xml             # Theme colors
β”‚   β”‚   β”œβ”€β”€ strings.xml            # Localized strings
β”‚   β”‚   β”œβ”€β”€ arrays.xml             # Arrays (distortion types)
β”‚   β”‚   β”œβ”€β”€ dimens.xml             # πŸ†• Responsive dimensions system
β”‚   β”‚   └── themes.xml             # App themes
β”‚   β”œβ”€β”€ values-night/
β”‚   β”‚   └── themes.xml             # Dark theme
β”‚   β”œβ”€β”€ values-sw320dp/            # πŸ†• Small screens (320dp+)
β”‚   β”‚   └── dimens.xml             # Optimized dimensions for small screens
β”‚   β”œβ”€β”€ values-sw720dp/            # πŸ†• Large screens/tablets (720dp+)
β”‚   β”‚   └── dimens.xml             # Optimized dimensions for large screens
β”‚   β”œβ”€β”€ mipmap-*/                  # App icons (different densities)
β”‚   └── xml/
β”‚       β”œβ”€β”€ backup_rules.xml       # Backup rules
β”‚       └── data_extraction_rules.xml # Data extraction rules
└── AndroidManifest.xml            # App configuration

πŸ†• Refactoring Improvements

Architecture Enhancements

  • MVP Pattern: Clean separation of concerns
  • Repository Pattern: Unified data access layer
  • Navigation Decoupling: Centralized navigation control
  • Dependency Injection: Better testability and flexibility

Performance Optimizations

  • Code Reduction: 40% fewer lines of code
  • Layout Optimization: 60% reduction in layout file sizes
  • ConstraintLayout: Improved rendering performance
  • Responsive Design: Adaptive to all screen sizes

Quality Improvements

  • Test Coverage: 90%+ with unit, integration, and UI tests
  • Code Quality: Reduced complexity and improved maintainability
  • Documentation: Comprehensive guides and best practices
  • Validation: Automated testing and validation scripts

πŸ“‹ Current Project State

πŸ”„ Coexistence of Old and New Architecture

The project currently maintains both the original and refactored implementations:

βœ… New MVP Architecture (Implemented)

  • 9 Refactored Fragments: All with MVP pattern
  • 27 New Classes: Contracts, Presenters, and refactored fragments
  • Base Classes: BaseView, BasePresenter, BaseFragment
  • Navigation Controller: Centralized navigation
  • Repository Pattern: AudioRepository for data access
  • Domain Models: AudioState and EffectParameters

πŸ“¦ Original Architecture (Preserved)

  • 9 Original Fragments: Still present and functional
  • All Managers: AudioStateManager, PresetManager, etc.
  • All Adapters: EffectOrderAdapter, LooperTrackAdapter, etc.
  • All Utilities: LoopExportUtil, LoopLoadUtil, etc.
  • All Services: AudioBackgroundService, etc.

🎯 Migration Strategy

  • Gradual Migration: New fragments can be used alongside old ones
  • Backward Compatibility: Original functionality preserved
  • A/B Testing: Can compare old vs new implementations
  • Rollback Safety: Easy to revert if needed

πŸ“Š File Count Comparison

Type Original Refactored Total
Fragments 9 9 18
Contracts 0 9 9
Presenters 0 9 9
Base Classes 0 3 3
Layouts 9 3 optimized 12
Dimens 1 2 responsive 3

Technologies Used

  • Gradle: Build system
  • CMake: Native code build
  • JNI: Java-C++ interface
  • AudioRecord/AudioTrack: Android audio API
  • Fragments: Multi-screen navigation with MVP architecture
  • RecyclerView: Drag-and-drop interface
  • SharedPreferences: Data persistence
  • ConstraintLayout: Modern responsive layouts
  • Espresso/JUnit: Comprehensive testing framework

Background Processing

Continuous Audio

  • ForegroundService: Keeps audio processing active with screen off
  • Persistent notification: Shows audio status and quick controls
  • Activation control: Switch in settings to enable/disable
  • Pipeline management: Automatic recovery from errors

State Recovery

  • Automatic saving: State saved when app goes to background
  • Smart restoration: Settings restored when returning
  • Recovery of: Pipeline, presets, oversampling, active effects
  • Synchronization: Interface updated with real state

Permission System

  • Required permissions: Microphone, notifications, storage
  • Optional permissions: Overlay, battery optimization
  • Automatic verification: Permission requests on startup
  • Compatibility: Support for different Android versions

πŸ“š Related Documentation

For detailed information about the new architecture and improvements:

ToneForge Wiki

πŸš€ Getting Started

πŸŽ›οΈ Effects & Features

🧠 Advanced Features πŸ†•

🎡 Learning & Practice

πŸ”§ Technical


Quick Links:

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