Releases: ThioJoe/Scenic-Infinite-Rail-MC
Releases · ThioJoe/Scenic-Infinite-Rail-MC
Release list
1.6.0
🥳 [1.6] New Features
New "Invisible Track Mode"
- When Enabled, newly built track will be invisible
- Appears in the Ride Settings menu. Disabled by Default
- Useful in combination with hiding the HUD and hiding the cart, if concerned about OLED burn in
Added ability to stop and reverse
- Using the
Speed -item while at Speed1will now stop the cart. Using it further will reverse the cart.- You can keep using it to go faster in reverse. The reverse speed increments are the same.
- Using the Speed Reset item while at speeds
0through-8(inclusive) will reset the cart to+8.- Using it when reversing faster than
-8will reset it to-8 - Tip: This means you can quickly reset to positive speed from any reverse speed by using the Reset item twice in a row.
- Using it when reversing faster than
- Note: You can currently only reverse a maximum of 2048 blocks. It's mainly intended to take another look at something you recently passed
🔧 [1.6] Other Improvements
Both Java & Bedrock
- Reworked the ascent and descent curves. Now they are symmetrical. Also, Java should no longer have the slight "jolt" movement at the top of ascents due to hitting just below the top of it.
- Updated some tips in the tips books
⬇️ For Downloads, see "Assets" section below
- For Bedrock Edition, download the
*.mcaddonfile - For Java Edition, download the
.zipfile
1.5.3
🔧 [1.5.3] General & Reliability Improvements
Both Java & Bedrock
- Tweaked some menu item labels and descriptions
- Performance tweaks for mid-range devices
Java
- Add watchdog logic to rescue the cart if it gets stuck and stops.
- Not necessary on Bedrock since it doesn't use a real cart.
⬇️ For Downloads, see "Assets" section below
- For Bedrock Edition, download the
*.mcaddonfile - For Java Edition, download the
.zipfile
1.5.2
🔧 [1.5.2] Major Performance Improvements
Both Java & Bedrock
- Eliminated (or greatly reduced) "lurches" or large stuttered movements coinciding with chunk rendering, especially when system is being throttled due to heat
- It now forces track generation to be spread more evenly across ticks, instead of catching up basically all at once
Java
-
Cut the cost of scanning terrain ahead of the track by roughly half, by caching checked ground instead of rescanning each time
-
Stopped the world save from slowly bloating over very long rides, by pruning remembered camera movements to only those necessary
Bedrock
- Reduced general background overhead during a ride (~40% less internal script work per tick)
- Cleaned up some repeated lookups that were happening every tick instead of only when actually needed
⬇️ For Downloads, see "Assets" section below
- For Bedrock Edition, download the
*.mcaddonfile - For Java Edition, download the
.zipfile