1.5.2
🔧 [1.5.2] Major Performance Improvements
Both Java & Bedrock
- Eliminated (or greatly reduced) "lurches" or large stuttered movements coinciding with chunk rendering, especially when system is being throttled due to heat
- It now forces track generation to be spread more evenly across ticks, instead of catching up basically all at once
Java
-
Cut the cost of scanning terrain ahead of the track by roughly half, by caching checked ground instead of rescanning each time
-
Stopped the world save from slowly bloating over very long rides, by pruning remembered camera movements to only those necessary
Bedrock
- Reduced general background overhead during a ride (~40% less internal script work per tick)
- Cleaned up some repeated lookups that were happening every tick instead of only when actually needed
⬇️ For Downloads, see "Assets" section below
- For Bedrock Edition, download the
*.mcaddonfile - For Java Edition, download the
.zipfile