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⚡ Shaman `(Beta)`

Torchlite edited this page Jul 25, 2026 · 2 revisions

⚡ Shaman (Beta)

Enhancement, Elemental, Tank, and now Restoration (group healer) in one mode-adaptive engine — working from level 1:

  • Mode-Adaptive Rotation: Pick Enhancement (melee: auto-attack, Stormstrike, Lightning Strike, a shock, with a Lightning Bolt weave), Elemental (caster: Flame Shock + Lightning Bolt building Electrify), Tank (Earth Shock threat, Stormstrike, Lightning Strike, optional Earthshaker Slam taunt), or Restoration (group healer — see below) — panel dropdown or /sbr mode enhancement|elemental|tank|resto.
  • Restoration (Group Healer): A resto mode turns the Shaman into a party/raid healer that runs with no enemy targeted (so it works at range) and heals via SuperWoW's unit-argument cast without dropping your current target. It picks the most-hurt reachable member and downranks Healing Wave to the size of the deficit for mana efficiency (counting its own in-flight heal so it never double-stacks). Shaman healing is all direct — no HoTs — so the kit fires by priority: Mana Tide Totem when low on mana, Nature's Swiftness-equivalent → instant Healing Wave for emergencies, Lesser Healing Wave for a fast single-target save (which wins over AoE), Chain Heal when several are hurt, then downranked Healing Wave as the fill. During lulls it keeps Water Shield up and maintains the full totem set — a Mana Spring water staple by default, with earth/fire/air pickers — the same shared Totems section used by every spec (see below). It can also optionally weave damage in that downtime — Lightning Bolt, toggled with /sbr weave (off by default, enemy-targeted and mana-gated so it never starves heals). Select it with /sbr mode resto. (The Restoration config panel now exposes the full kit — heal threshold, heal power, per-ability toggles with their thresholds (Mana Tide, Nature's Swiftness, Lesser Healing Wave, Chain Heal), a Maintain-totems master toggle with Water / Earth / Fire / Air pickers, and the damage-weave toggle + mana-floor — each greying out when off-spec or not yet learned; the per-rank heal values still live in Class_Shaman.lua.)
  • Works from Level 1: A fresh shaman only has Lightning Bolt and melee, so the Lightning Bolt filler carries the early levels and everything else — shocks, shields, Stormstrike, Lightning Strike, totems — switches itself on through KnowsSpell as it's trained.
  • Talent Automation: Stormstrike and Lightning Strike are talent abilities that appear in the spellbook when talented, so they're auto-included when learned (Stormstrike's Nature self-buff is followed by a shock to consume it). Elemental Focus grants no spell — it's a passive crit proc (Clearcasting, 60% cheaper next spell) — so SBR reads the talent tree to detect it and surface the proc, the same approach used for the Warlock's Nightfall.
  • Shield & Shock: Keeps your chosen shield up (Lightning for damage/threat, Water for mana) and casts one shock on the shared cooldown — Flame Shock maintained as a DoT, Earth/Frost on cooldown. Switch with /sbr shield and /sbr shock.
  • Totems (every spec) & Cooldowns: A shared Totems section maintains a full four-element set — Water, Earth, Fire, Air pickers, each with sensible per-spec defaults (Enhancement: Windfury / Searing / Strength / Mana Spring; Elemental: Grace of Air / Searing / Mana Spring; Tank: Stoneskin / Grounding / Mana Spring) — during a lull in every mode, not just Restoration. Re-drop timing is confirmed from your actual casts via SuperWoW's UNIT_CASTEVENT rather than a blind clock, so a manual re-drop or a Mana Tide bump resets the right element's timer. Elemental Mastery and self-Bloodlust round out the cooldowns.

Verification note: Buff/proc names are best-effort — confirm the Clearcasting proc, the Stormstrike self-buff, and the Searing Totem / Earthshaker Slam spell names in-game with /sbr talents and /sbr debug if anything isn't firing; the talent name sits in one constant in Class_Shaman.lua. For Restoration, the same applies to the Nature's Swiftness-equivalent (tries Nature's Swiftness, then Ancestral Swiftness), Mana Tide Totem, and the totem names in the picker tables — and the heal rank values are vanilla baselines, with the totem re-drop intervals (55s water / 110s others) likely wanting a tune to Turtle's durations.


⌨️ Class Commands

  • /sbr mode <enhancement|elemental|tank|resto> - Selects your active combat mode.
  • /sbr shield - Cycles your active elemental shield preference.
  • /sbr shock - Cycles your active shock priority.
  • /sbr weave - Toggles offensive Lightning Bolt weaving while in Restoration mode.

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