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DDS Support & Embedded Shaders

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@Torphedo Torphedo released this 10 Apr 21:26
· 19 commits to trunk since this release

New in this release:

  • GLSL shaders are embedded into the executable, so it can be run anywhere, on any file.
  • DDS files can now be loaded instead of raw image buffers. The program will use the DDS settings as the initial texture format (uncompressed channel count always starts as 4, for now). This makes it easy to find what the format of a broken DDS should be.
  • A message is now printed after saving the current view to a DDS. These messages are printed above the persistent status message.

Note: The Windows EXE may require Microsoft Visual C++ Redistributable to be installed.