JKNet v0.2.0
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46 commits
to 8232a6a596e429c14b2518a1e76eedb3516c5393
since this release
Download the JKNet_0.2.0_x64-setup.exe installer from the assets. An installed 0.1.x launcher updates itself.
- The server browser counts humans and bots separately: the PLR column shows both numbers, and sorting goes by humans.
- The Hide bot-only servers filter removes servers where only bots play.
- A bot in the player list carries the BOT tag.
- Map names are lower-cased:
MP/FFA3andmp/ffa3are one map. - The server table shows the map picture. The launcher takes it from the player's own pk3 archives and never writes into the game folder.
- The Rebuild button on the Settings screen rebuilds the map picture index.
- The caption on a map picture sits on a dark plate and stays readable on any image.
- The server table freezes while polling, so rows do not re-sort under the cursor.
- A shield over the table shows how many servers have already answered.
- The launcher signs in to the JKNet hub through the browser and keeps the account: the Account card on the Settings screen renames, signs out and deletes the data from the hub.
- The Friends screen shows friends, requests and invites, and Join game launches the default client straight onto the friend's server.
- In this version the account and friends are disabled: the JKNet hub service is not open yet. The next update enables them on its own.
- The Hub address field on the Account card enables the account and friends for one machine: for a developer or the owner of their own hub.
- The first run takes three steps: the game folder, the first client and the account.