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JKNet v0.2.0

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@github-actions github-actions released this 10 Sep 11:21
· 46 commits to 8232a6a596e429c14b2518a1e76eedb3516c5393 since this release

Download the JKNet_0.2.0_x64-setup.exe installer from the assets. An installed 0.1.x launcher updates itself.

  • The server browser counts humans and bots separately: the PLR column shows both numbers, and sorting goes by humans.
  • The Hide bot-only servers filter removes servers where only bots play.
  • A bot in the player list carries the BOT tag.
  • Map names are lower-cased: MP/FFA3 and mp/ffa3 are one map.
  • The server table shows the map picture. The launcher takes it from the player's own pk3 archives and never writes into the game folder.
  • The Rebuild button on the Settings screen rebuilds the map picture index.
  • The caption on a map picture sits on a dark plate and stays readable on any image.
  • The server table freezes while polling, so rows do not re-sort under the cursor.
  • A shield over the table shows how many servers have already answered.
  • The launcher signs in to the JKNet hub through the browser and keeps the account: the Account card on the Settings screen renames, signs out and deletes the data from the hub.
  • The Friends screen shows friends, requests and invites, and Join game launches the default client straight onto the friend's server.
  • In this version the account and friends are disabled: the JKNet hub service is not open yet. The next update enables them on its own.
  • The Hub address field on the Account card enables the account and friends for one machine: for a developer or the owner of their own hub.
  • The first run takes three steps: the game folder, the first client and the account.