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JKNet v0.8.0

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@github-actions github-actions released this 28 Sep 21:53

JKNet 0.8.0 adds portable-client imports and complete local server management.

  • Import an existing client. Choose a ready-to-play Jedi Academy or Jedi Outcast folder. JKNet detects the game and engine, copies the complete installation into managed storage, keeps the source folder unchanged, and adds screenshots and demos to the shared Media library.
  • Run persistent dedicated servers. Each server instance keeps its own engine, mod, maps, configs, and writable data. Start, stop, clone, inspect, or join an instance from the new Servers section.
  • Edit and reuse server configs. Import, edit, export, and share configs for Base, JA+, JAPro, Movie Battles II, Lugormod, and MakerMod. JKNet understands common legacy encodings and safely separates public settings from passwords and private host details.
  • Install server-side mods more reliably. JKNet searches the full JKHub server-side category, handles archives built around a GameData folder, extracts native game modules from PK3 files, and selects a compatible Windows server engine for older mods.
  • Host games with less setup. All installed BSP maps remain available across game modes, selected configs are applied consistently, and the hosting screen keeps common actions visible while moving advanced network settings into a separate section.

Download JKNet_0.8.0_x64-setup.exe for Windows x64 or use the built-in update check. Existing settings, clients, profiles, media, and server data are kept. Playing requires your original Jedi Academy or Jedi Outcast files; the installer does not include them.

JKNet website · Full changelog